Very cute game! Not 100% sure what triggers the level changes but the platforming works well. It's nice that you were able to work with your kids on this project :)
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Bunny time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 2.692 | 2.692 |
Visuals | #16 | 3.231 | 3.231 |
Gameplay | #19 | 2.769 | 2.769 |
How much do you enjoy the game overall? | #20 | 2.692 | 2.692 |
Overall | #22 | 2.554 | 2.554 |
How well does the game fit the themes? | #30 | 1.385 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Comments
Really fun concept, looks amazing for the time done and it was cute to see you getting your family involved. A little astray from the concept of storage but also very understandable too! Fun game
Really fun concept, looks amazing for the time done and it was cute to see you getting your family involved. A little astray from the concept of storage but also very understandable too! Fun game
It's awesome you were able to get your kids involved with this!
I think it's a decent start to a platformer. I agree the enemy hitboxes could be tweaked. Good practice is to make enemy hit boxes slightly smaller than you think they should be because it feels more fair to the player.
I would've liked a quick reload option. Like just hitting R to reload the level since it's possible to get stuck and be unable to jump back up. And if you develop this more I think it's worth tweaking jump speed and gravity to get it feeling just right.
Great work! This is my first Trijam as well and 3 hours goes by so, so fast.
Good work on getting your kids involved. Thats how I got into gdevelop myself. They each play test my games.
Nice game !
The music and the assets are cute :)
The hitbox of the enemies are maybe a bit too big.
Nicely done and congratulations to your first trijam! Yes, three hours is…NOTHING if you don’t prepare well. I love that challenge every week.
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