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jam_mack46

532
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11
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15
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A member registered Jun 16, 2022 · View creator page →

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7th place for first 3d experiment is great well done looking forward to see what you do next. 

Well done on the 1st place. So simple and clean and addictive. Very replayable.

great feedback thanks. I initally had an idle penalty but felt it was too hard. I try to make my game jams easy as you forget when play testing that you know all the tricks. I have been experimenting made a survival mode no walls and added a lot more power ups. Needs more juice though never enough ha. 

not even close kept getting killed by aliens. 

Cool game, got tougher though. One issue was when you die the bullets keep going and you keep dying until they pass. 

Well done, tough challenge, worms are great.

Wow you got a lot done in such a short time period, hard too, like mixing and matching, really well done. 

Took me a while to realise I could move in the dark, nice idea, tough though.

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Nice simple idea, but challenging too play. Nice work.

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Cool art and great idea, some sfx would have cool to get feedback.

Well done in unity too. Got 100% but balance did seem an issue like you said.

Nice job. Be nice to see it with a bit more polish and wasd keys would have helped movement.

Wow that looked like a lot of work. Good work on testing yourself. Lot of potential here good effort.

Great little game, managed to finish it. Well done.

Well done on your first gamejam. Art is great. Be nice to see it with some sfx.

Well done on your first game. Also using custom graphics. The full screen really helped. Although I couldnt get more than 29.

I didnt even think to remove walls ha, yeah havent learned goo dai yet and pathfinding in Unity. One day. Thanks for playing.

Thanks, it was only beacuse I didnt do any custom artwork, used bloom and vignettes to make shapes pop. Thanks for playing.

wow great high score. I never got that high. Thanks for playing. 

Ah, yes it was funny, good work.

Thanks, yes simple works best for me in trijam, that way i finish in time.  Its so easy to over scope.

Thanks, yes I struggled with enemy pathfinding, still new to unity, I'll keep tinkering with after see if i can get it right.

Thanks for playing, its a hard balance to ge tt=he weights of power ups.  Not enough time for playtesting. Triple shot was my favourite. I think with a bit more variety, it might have been more fun, but I just ran out of time.

Thanks for playing. I'm glad you liked it. It was a good score too. Yes the enemy ai i struggled to polish as i ran out of time.

Nice take on theme. Took me a while when flying to realise i wasnt doing anything ha. Very challening good work.

Wow timing has to be spot on for dodge. Cool use of art.

Ok so collect the pink flowers for more energy just for others. Bee looks cool is it supposed to flip all the time?

Nice idea batteris as way points, nice clean graphics. Good job.

How did you create the maps look good. Good effort to finish a game in unity in the short time space, not easy.

Ah so frustrating, good work, nice graphics.

Cool idea reminded me of dome keeper. Well done.

Wow tough little game, cool use of graphics.

Cool game, always appreciate a game with simple colour palettes, great effort.

Nice graphics, hard game, good work.

I like the eyebrow raise on the ghosts; good use of the theme.

Cool idea on slowing the music down with charge, well done, wish i had thought of that.

Hi, thanks for your reply. Heres the basics we have so far so you get an idea. https://discord.gg/GEND3Hen

https://discord.gg/GEND3Hen

https://gd.games/jam_mack46/journey-beneath

We are part way  in now and have a coder, SFX, and music people onboard. An artist and level designer would be great additions to the team. You don't need to be an amazing pixel artist—we're just using a 16px standard asset pack. Even if you're happy to tweak existing assets and animations, it all helps.

Yeah sorry I didnt explain it well. If you get coins you then land on your flag area and build your castle.

goal is to collect coins land back on your flag and build a castle.