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Protector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #27 | 2.907 | 3.250 |
Audio | #36 | 2.012 | 2.250 |
How much do you enjoy the game overall? | #41 | 1.901 | 2.125 |
Gameplay | #43 | 1.789 | 2.000 |
How well does the game fit the themes? | #43 | 1.789 | 2.000 |
Overall | #43 | 2.080 | 2.325 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 40 mins
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Comments
Interesting idea! I have to admit at first I was confused by whether bouncing the rocks up to the planet would lose me points until I realised that was just a visualisation of the planet's health under the health bar.
I think it might be cool to try a Pong like bouncing movement where the repulsor's movement adds some direction to the rocks. If you also allow rocks to collide with each other I think you could be onto a full game. If you can hit 2 rocks into each other you gain 3 points (1 per rock and 1 bonus for the stylish dispatching of them) and perhaps they could break into smaller pieces which also need reflecting OR destroy even more rocks further increasing the score multiplier.
You would probably need more rocks to keep the challenge up.
Cool hyper-casual game :)
Pacing is an issue, I think it would be improved with more rocks coming sooner.
Interesting idea, but theme is not.
Thank you and I couldn't find a better one on the theme I used the opposite of pushing which is repelling
Got a score of 64 myself! ,,,don't know if that's any good haha, admittedly I decided to just let rocks go through for a game over
I do wonder if there's a way to spice the game up a bit? Currently, I just go to the farthest rock's position, and then to the next, which does become boring after a little while - I don't have a lot of different 'best' choices to make if that makes sense!
Regardless, the game is neat and I really like the visuals you implemented! Makes it look very clean and complete
Thank you very much for your comment your advice will be useful for my next games