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Push Pull [Trijam 189]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #15 | 3.100 | 3.100 |
Gameplay | #16 | 3.100 | 3.100 |
How well does the game fit the themes? | #22 | 3.300 | 3.300 |
Overall | #24 | 2.920 | 2.920 |
Audio | #27 | 2.600 | 2.600 |
Visuals | #37 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours for this version
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Comments
I really love how creative this is. The music is good, gameplay fits the theme as well. I think the only thing for me that might need to be improved on is possibly the mouse ui to push sometimes doesnt appear when i put it on the arrow but that being said, coming up with this in 3 hours is amazing. Good game!
Glad that you like the game. I can not take credit for music, that was from neocrey has a selection of royalty-free music that can be used. (while this version was written in 3 hours. the failed attempts in the days before added up to a few more, but I was learning about mouse pointers during that time)
Really cool puzzle game made in a such small time.I like it:)
Second try 26 sec, nice game! Really I mean it. There are two small things. Once it said "you lost your ball" when it hadn't even entered the screen. The only real problem I had was that the hand didn't pop up exactly on the arrows.
Definitely looks like a bug in resetting the ball. The mouse-over was an issue that I was not able to fix, which does make playing the game harder. I am glad you like the game.
I spent 36 sec haha. Nice Job!
You can do better! The trick is to start the ball early and get the rods and pulleys in place as it rolls. Also, some of the rods and pulleys can be skipped.
interesting! not bad for such a short time!
bugs are normal in such short games, so just as a neutral feedback: sometimes it hangs and stops responding to any mouse events.
Thank you for your feedback. I think I will have to look into the new input system; my understanding is that it improves mouse events.
Neat game! Got 13 seconds myself
I had some trouble with actually selecting the objects from time to time, the hitbox for when I could move the objects seemed a bit off - I do appreciate that there were separate cursors for when you could and couldn't move them!
Still a cool game, reminds me of those marble races!
Good time there, I am glad you enjoyed the game, and marble races were one of the inspirations for the game.
It was the first time I looked at and used the mouse pointer (using the old input system). I know the offset issue, but finding a solution proved difficult. If anyone knows a decent tutorial, please let me know.
Nice concept! I got 9 secs :)
Impressive! (my best was 11 secs)
I am glad you had fun.