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You got one (Sling-)Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.818 | 3.818 |
How much do you enjoy the game overall? | #3 | 3.818 | 3.818 |
How well does the game fit the themes? | #3 | 4.455 | 4.455 |
Overall | #3 | 3.709 | 3.709 |
Audio | #4 | 3.000 | 3.000 |
Visuals | #7 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5
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Comments
Very good for a first game! The gameplay would work great in a mobile game. Good job!
Nice idea. One little bug caused me some issues, when you restat a level the ball stays where you launched it from and one level this meant it was outside the boundary and bounced off the bricks into the void 😅. Moving the character fixed it though.
Fun game, a bit generic, but that's fine since you still manage to keep it interesting, with features that are new and interesting.
I like how many features you were able to implement in only 5 hours.
The difficulty does rank up a bit to fast once you get to the level with multiple platforms but otherwise nice, little game.
Well done for a first-ever game jam, keep it up. :)
What fun! Solid level design and a classic app-store feel to the whole game. Good pick for the jam.
I did kind of cheat on the last level though because it let me re-grab the yellow ball when it slowed down and I could shoot it again free of charge. Wasn't sure if that was intentional or not.
Thanks for the feedback, glad that you enjoyed it :)
And no, that was not intended, but fair enough, maybe I need to check and use this as an alternative gameplay. ;)