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A jam submission

One Shot StandoffView game page

Made for Trijam #201
Submitted by lumboc — 5 hours, 50 minutes before the deadline
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One Shot Standoff's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#24.5004.500
How much do you enjoy the game overall?#43.6673.667
Overall#43.6673.667
Audio#43.0003.000
Visuals#53.6673.667
Gameplay#53.5003.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Over 10 hours

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Comments

Submitted

Nice game :)

Submitted

Love a good standoff! I like the shaky aiming reticle, adds just a little extra challenge to the aiming. It would probably be too easy without it. 

Submitted

where to begin, the game looks slightly to pixelated, but still good. I think that the aiming, is slightly weird, since the mouse is going in a totally random direction, which is weird since gravity wouldn't be pulling it up.

lacking a bit in the audio department, but thats fine.

The game kept me on my toes for the whole session it was fun, but a bit to easy once you got the hang of it.

nice work, hope you can use my feedback :)

Developer

Thank you for the feedback.

For the pixelated look: I couldn't find any suitable assets for my idea, so I tried to draw them myself, at a very low resolution for the sake of simplicity and time. Despite this, it still took me way longer than I thought, with the result that you can see.

As for the aiming: the cursor movement is not completely random but follows a randomized noise curve, and the effect gets stronger over time. It was a simple and quick way to add some challenge. I didn't try to make it make sense, but I think it can simulate the shaky hand of a nervous shooter.

Submitted

Aahh ok, thats fine, now I get the cursor movment, Any ways good game :)