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One Shot Standoff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #2 | 4.500 | 4.500 |
How much do you enjoy the game overall? | #4 | 3.667 | 3.667 |
Overall | #4 | 3.667 | 3.667 |
Audio | #4 | 3.000 | 3.000 |
Visuals | #5 | 3.667 | 3.667 |
Gameplay | #5 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Over 10 hours
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Comments
Nice game :)
Love a good standoff! I like the shaky aiming reticle, adds just a little extra challenge to the aiming. It would probably be too easy without it.
where to begin, the game looks slightly to pixelated, but still good. I think that the aiming, is slightly weird, since the mouse is going in a totally random direction, which is weird since gravity wouldn't be pulling it up.
lacking a bit in the audio department, but thats fine.
The game kept me on my toes for the whole session it was fun, but a bit to easy once you got the hang of it.
nice work, hope you can use my feedback :)
Thank you for the feedback.
For the pixelated look: I couldn't find any suitable assets for my idea, so I tried to draw them myself, at a very low resolution for the sake of simplicity and time. Despite this, it still took me way longer than I thought, with the result that you can see.
As for the aiming: the cursor movement is not completely random but follows a randomized noise curve, and the effect gets stronger over time. It was a simple and quick way to add some challenge. I didn't try to make it make sense, but I think it can simulate the shaky hand of a nervous shooter.
Aahh ok, thats fine, now I get the cursor movment, Any ways good game :)