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Lock Keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #17 | 3.395 | 3.500 |
How well does the game fit the themes? | #18 | 3.759 | 3.875 |
Overall | #25 | 2.862 | 2.950 |
Audio | #29 | 2.425 | 2.500 |
How much do you enjoy the game overall? | #38 | 2.304 | 2.375 |
Gameplay | #39 | 2.425 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4h30 (including 2h to fix bugs U_U)
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Comments
EZ :P
Neat - Nice and easy - good idea. Art also good
Cool game, but way too short. I'd like more time to play it. Art is pretty good!
The game is simple in concept, but it reveals the theme of game jam. I also liked that there are no bugs in the game (or I didn't notice)
However, the game lacks dynamics in the gameplay, the bridge and the boat are very slow. I also don't like the idea of a timer, it would be better if the game ended when a large queue of people or boats was reached. (correct me if i'm wrong)
Its not bad game, considering that you spent 4 hours on it, especially if you are a beginner. I think, your game has a future, especially on the Mobile platform :)
Thank you for your comment !
Initially, I wanted to add an upgrade system to speed up the bridge rotation for example and other mechanic like tide . But 3h hours It's really short. I think it's a better idea to reach a number of peoples or boats than timer, thank you! Possibly fix that in next release (after Trijam vote are closed)