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PBThroggy

30
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A member registered May 14, 2022 · View creator page →

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Oops, I left the textbox over the item. If you just jump into the middle of the text, you'll get it.

Thanks for playing!

Not sure what the dash jump combo entails, but tricks like that are what make Metroidvania games so fun, so I'm glad you found that.

The only intended sequence break (not coded in, but left in) is where you jump into the side of a plaform, quickly turn around, and then dash which knocks you further up on to the platform (which can be used to get some early upgrades).

Yes, but take the last winner for example. No enemies, but challenging platforming sections. The game picks one thing and excels.

I one hundred percent agree with you man. I think my game had a sort of identity crisis, where I wasn't sure if I wanted a more platforming game or a more action game, so I ended up with mediocre both. Thanks for playing!

Really cool game, the combat is pretty satisfying. I had to stop about halfway through though. I dashed into a floating platform and clipped inside.  The movement was pretty fun, but the controls hurt my wrist (laptop).

Pretty cool game, I loved the cutscenes. The gameplay graphics weren't as good, but they served their purpose more importantly. The platforming is fun, but I did get lost as one point. That's probably just me though. Awesome game!

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I came into the game with a bad impression, I totally thought this was gonna be a low effort meme game. I was really surprised when I played it, the game is actually really well made. I have a few complaints (melee combat is obsolete after you get the blast) but the game got a few laughs out of me, and was pretty enjoyable to play.

Must be my browser, thanks for playing!

Really polished game! The gameplay is really unique and the visual style is charming!

Simplistic, yet fun. Art and sound design are great too. Good job!

Really fun idea. This is one of the few games I played multiple times.

Cool game, but way too short. I'd like more time to play it. Art is pretty good!

Awesome game! Where's the music from? It sounds oddly familiar.

Cool game, but there's not much replayability. The art looks nice!

Sorry there's no web build, Godot 4 has a funny little quirk that makes HTML build completely non-functional so I could only provide a Windows and Linux build.

Really neat concept, everything worked properly, game fit the theme, art was great.

Really neat concept, everything worked properly, game fit the theme, art was great.

Very cool, but the eating is wonky. Love the art.

Nice to see another Godot developer in this sea of Unity. Game was great, well polished, fun gameplay, great art. Great example of a five star game.

This game is fucking cool, but it's missing a lot of desired polish as well as a coherent relation to the theme.

Hey, thanks for playing! Do you mind letting me know how the game missed the theme?

The dash is coded as intended, there's a 2 second cooldown. I should've added particles to illustrate this. Thank you for the feedback.

Thanks for the feedback, is there any way you can better describe the problem? Should there be a fading transition? Did the music not play? 

I definitely should've added some directions, some of my friends had issues with this as well. You kill yourself at the fence, and then you're supposed to go the other direction (which you can access with your dash ability).

Hey man, thanks for taking the review positively. It's a super interesting premise from what you've described. I'd love to play the game in a finished state. I get it, I also had a lot of time difficulties. Ended up having to cut my own game two levels and a boss fight short.

The game gets a bit boring after the first few minutes, there's not much to do after you blast all the meteors. The game looks great though, and the music is catchy, it takes a while to get old. There's no sound, it makes the game quite jarring honestly. The character movement feels super off too, you turn too slow and move to fast. I love the story though, it's unique and that puts it a cut above many of the other games released. It could've been much better regarding theme, a lot of the games took it literally, and I feel like the theme should be integrated as a gameplay mechanic and not just the story mechanism. 

Hey! I know it's a bad rating, but don't get down about it. I started programming years ago, and I remember making games like this too. I wanted to give you an honest rating and review.

Fun: I'm a big fan of action games, but the combat doesn't feel fun. There's no weight to your attacks, enemies don't have a health bar, and you can't tell if you're actually hitting an enemy or not. The first two levels are very straightforward, but the third one is, as far as I know, impossible to complete without glitches. I've gotten stuck in walls as well.

Aesthetics: The game looks bad, the tiles are good, they're just used incorrectly. The game also wildly changes from professional art, to amateur digital art, to stock images, to hand-drawn. It's really off-putting.

Music: You need to diversify the music, it would be fine in one level, but three wears it out.

Sound: There weren't any sound effects, which I understand, my game didn't have any either.

Mechanics: Moving, attacking, and killing works, it just doesn't feel good.

Story: It's generic, but it works, and it makes sense. It's easy to follow what's happening.

Theme: It makes sense, you die at the start of the game, but I feel like it could've been done better. A gameplay mechanic based on death would've helped the game out a lot.