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Arrow Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #24 | 2.298 | 3.250 |
Audio | #28 | 1.768 | 2.500 |
How well does the game fit the themes? | #31 | 2.121 | 3.000 |
Overall | #32 | 1.838 | 2.600 |
How much do you enjoy the game overall? | #33 | 1.591 | 2.250 |
Gameplay | #36 | 1.414 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours (? possibly more)
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Comments
This was a really cool concept. I bounced around for quite a while and didn't find a triangle though. I think it might be a more fun/controllable experience if the camera followed the player throughout, rather than switching to the vector, just a thought!
Thanks for the suggestion, the little arrow inside the player is supposed to point towards the player, but it’s pretty hard to navigate around the map. I messed around with the camera following the player and not, but I figured it was easier to make it follow the vector so you could see more because of navigational difficulty. Now that I’m thinking about it, maybe some way to switch between the two cameras would’ve worked. Thanks for the comment though! I really appreciate the feedback :).