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Cursed relics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #4 | 3.333 | 3.333 |
Overall | #8 | 3.000 | 3.000 |
Audio | #8 | 2.833 | 2.833 |
How much do you enjoy the game overall? | #9 | 3.000 | 3.000 |
Gameplay | #10 | 3.000 | 3.000 |
Visuals | #15 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
8 hours (yes...)
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I enjoyed it! I was able to beat the easy and normal stages, but not the demonic (the name speaks for itself). On my runs, I found a bug that if you keep pressing the items, you HP will go lower than 0 and don’t ask me why I was doing it xD
In fact it is a hidden rule: a click on a relic inflicts 1 HP damage.
For the demonic mode, I'm not even sure it can be beaten without a lot of luck. Balancing the game properly can take a looot of time.
Thanks for your feedback!
good game
Seemed kinda buggy but great for 8 hours!
Not a big fan of these types of games, but you executed this one quite well, even for 8 hours!
Big game for a Trijam, well done for getting started on it in such a short space of time, for making levels of difficulty and lots of different effects.
I liked the soundscape.
A few areas for improvement:
- the messages go too fast - I didn't have time to read them (English is not my language)
- it's a shame that HP isn't capped at 0.
- games are a bit fast
Thanks a lot taking time for your constructive feedback, very useful!