Nice idea.
Hard to be at ease with the rythm, but very interesting.
Hello,
Nice sprites! and thanks for sharing.
I wanted to let you know I used them for a gamejam (https://psevrain.itch.io/a-walk-in-the-snow)
Simple, funny, a good backbon for a funny more advanced game.
(I found the first levels a bit too long with no actual interest. Good idea to make the difficulty progressive and to teach the game, but half the time for the 2or 3 first levels would be better I think)
Just a reaction to your message for the game :
Very funny and original. And also beautiful. Really enjoyed playing it.
Sometimes I don't really understand why I'm charging and not discharging... Also visual and sound indicators of the situation would be a nice add
And detail: when you play on keyboard, you like to be able to restart the game from keyboard, without taking the mouse to click.
Simple, but well balanced and entertaining.
With some nice graphics, a bit more sounds and an upgrades market, it could be super fun. And perhaps also a less punitive consequence on any contact.
And personnaly, I found Ok to have the menu on the same screen. Just a pity to have to switch from keyborad to mouse and back to start again.
Yes you're right. The global game loop is not finished, there is no final goal.
And indeed I though I would let the players understand the meaning of the different sonar sounds (and how to explain them quickly? lol). Perhaps it's a bit too complex for a gamejam. Having the same ping for all kind of objects was an option also.