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War on Spades's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 2.875 | 2.875 |
Visuals | #13 | 3.125 | 3.125 |
How would you rate the game considering all other categories + development time? | #13 | 3.000 | 3.000 |
Gameplay | #19 | 2.375 | 2.375 |
How well does the game fit the themes? | #20 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Cool idea. I liked the graphics and intro.
Seems like everything is related to that first projectile. When the first one reaches outside of the screen then the battle is over and when you collide with any of the following projectiles then the first one get deleted.
Really would love to see different attack patterns from the cards. Also it seems like at one point you just don't need to dodge more than three spades to win the level, which seems weird. Loved the intro sequence!
Hilarious game. The very artistic intro sequence. The game is incredibly repetitive, jumping over spade-missiles. The bounding boxes of the missiles are horribly unfair. But then, you only never have to jump over more than four, which is kind of the developer. I think? Not sure. But I kept going at it, because I was sure there was going to be a fun ending, so I bravely beat all the evil card. Actually, the game said I won before beating the king, which is the last card, so that was a surprise. I thought it was all very humorous, but your mileage may vary. The evil eyebrows on the spades make up for everything else.
Cool game, like the art alot, and the gameplay is novel. but it often gave me the win condition against the cards after only dodging half the projectiles making it way to easy, other than that nice work in 3 hours