Really would love to see different attack patterns from the cards. Also it seems like at one point you just don't need to dodge more than three spades to win the level, which seems weird. Loved the intro sequence!
Totally
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Love the concept! I'd really like to see this as a battle-minigame in a game. The difficulty curve is interesting enough to make you try to develop new strategies while also trying to keep up with the pacing. Music is really nice and has a retro-dungeon crawler vibe that suits this game perfectly.
Really great work here!
Hey! Thanks for your feedback!
I know it's not really balanced in any way and it can get absurdly easy or harsh depending on your luck. Most probably I won't be addressing these issues since as you said it is a (really messy) prototype and also a university project (but who knows :D!).
Actually, originally I was thinking of a more Zelda / Stardew Valley-like combat where the weapons make like an arch and there's this timing factor. I am not at all satisfied with how the current system works and feels, but this "orbiting weapon" turned out to be easier and faster to implement at the time, and I also kind of like how stupid it looks.
Thanks again for taking the time to play the game and for your really kind comment!! 🤗