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Microbeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.341 | 3.571 |
How well does the game fit the themes? | #9 | 3.875 | 4.143 |
Audio | #14 | 2.673 | 2.857 |
Visuals | #20 | 2.405 | 2.571 |
How would you rate the game considering all other categories + development time? | #20 | 2.539 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours
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Comments
Nice game, played it for a while :D
It gets really hard when you get big. Some of the shapes are so big that they don't fit to the screen so it is impossible to estimate if you can eat them or not and avoiding anything is also impossible on that scale :D but it was fun.
To point out something that not many devs take into account: self-balancing - this is what i call the tendency of certain game mechanics to subtly balance themselves in response to the players abilities. This game does this nicely; when that player grows larger algee spawn and once the player inevitably starts getting hit and losing in size all of those large algee stick around providing an extra chellenge to the players that proved their abilities by getting big in the first place.
As for the bad part: the hitboxes are way too unforgiving. Remember: our reaction time isn't zero, for anything that the player interacts with hitboxes should always be a little (or sometimes a lot) smaller than the object itself. This has many good effects like making mistakes feel more like the players fault (first rule of game design) and giving the player a sense of cutting it close when they pass slightly through an object but don't get hit.
Classic concept, but im not fond that the other microbes grow with you, it makes it feel like you not actually getting bigger, i think it would be better if the other microbes sizes stayed the same size so you could see your progression.
I really like the atmosphere here though good work!
Nice game! I think it's really neat that the shapes are all different, so estimating if one is larger than yourself is a bit of a challenge. Curious what counts for size... actual number of pixels in the shape? Area of the bounding box? Also, it is interesting that at some point when you get very large, it becomes harder because shapes start overlapping and so there is an actual challenge to get a high score.
Music is nice and relaxing, but doesn't loop, just a small gripe.
Thanks. It's not the true area of the shape, but the area of the bounding box rectangle inside which each shape is generated. To make it slightly more fair the player can eat enemies slightly bigger than itself. Admittedly I didn't test the game much at larger sizes, or I'd have made fewer large enemies spawn and make their speed scale with size.