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Nice game! I think it's really neat that the shapes are all different, so estimating if one is larger than yourself is a bit of a challenge. Curious what counts for size... actual number of pixels in the shape? Area of the bounding box?  Also, it is interesting that at some point when you get very large, it becomes harder because shapes start overlapping and so there is an actual challenge to get a high score. 

Music is nice and relaxing, but doesn't loop, just a small gripe. 

Thanks. It's not the true area of the shape, but the area of the bounding box rectangle inside which each shape is generated.  To make it slightly more fair the player can eat enemies slightly bigger than itself. Admittedly I didn't test the game much at larger sizes, or I'd have made fewer large enemies spawn and make their speed scale with size.