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Prey for Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #13 | 3.418 | 3.625 |
How well does the game fit the themes? | #16 | 3.418 | 3.625 |
Gameplay | #18 | 3.064 | 3.250 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #18 | 2.828 | 3.000 |
Audio | #31 | 1.532 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
We were two to work on this project and we made it in like 5hrs or so
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Comments
The levels are very well crafted, I had to be precise about my movement to go through the levels. I would have loved it if the game restarted from the same level though and not from the start. The concept was neat too. Was a bit sad to find only 3 levels, but hey considering its a jam game, very impressive still! Great work!
Edit: Forgot to mention, the movement did feel clunky a bit, i think that had to do with having to press the arrow key again sometimes else it wouldn't gain momentum while the character is airborne. But hey - again this is completely acceptable for the jam and it kind of did add into the need of precision overall.
the movement feel weird a bit but i cant put my finger on whats wrong, other than that pretty cool
Smooth and flowy gameplay, fast and simple to understand!