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My light, my mirror, tell me's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 4.017 | 4.400 |
How well does the game fit the themes? | #11 | 3.286 | 3.600 |
Audio | #12 | 2.373 | 2.600 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 2.556 | 2.800 |
Gameplay | #17 | 1.826 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
More than 7 hours, I just enjoyed working on it, and I really wanted someone unknown to me to play something I created :)
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Comments
Cool atmosphere and mood, and it seems you could do so many things with that simple mirror mechanic! Nice foundation I would say, keep going if you feel like it, it really seems… Intriguing!
Thank you so much! I also think the mechanics are interesting, and I’m thinking about how to develop them further.
It's really cool visually but I didn't understand what is the goal when I am in the main room.
Thanks a lot for the compliment! :) Yes, I understand — that's the price for focusing on visuals and not fully realizing the core idea.
In general, the game was supposed to be a typical horror exploration game, with the mirror as a way to see the threat. This ties into the belief that things invisible to the human eye can sometimes be seen through a mirror.
So there are some things that we can only see through the mirrors?
Unfortunately, this build does not have it(
Ok I see! I thought I missed something. It was a great experience tho :)