Play Game
Stay With US! | Jam v.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #21 | 2.857 | 2.857 |
Visuals | #23 | 2.571 | 2.571 |
Audio | #24 | 2.143 | 2.143 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #28 | 2.143 | 2.143 |
Gameplay | #29 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Well done for 3 hours great entry. I am the best we survived! https://www.twitch.tv/videos/2384078429?t=01h42m15s
I liked this idea, and you put together quite a lot under the 3 hour time frame! I tried a similar mechanic with Please The Employers that I made for Trijam 380. I also think it was a great choice keeping it capped at 30 days too, nice work!
Good game, but not as detailed as it could have been. If the stats interacted with each other in some way, or if the cards had two stats on them, it would be much better. For example, I execute someone, but the population stays the same. Also, based on the population, water could decrease each day. These are just ideas, and I understand that many things can’t be done in three hours. The art is nice, and the music is well-themed. Overall, the game is quite polished.
I love the visuals and idea. The tone is set really well. The music is a bit high-pitched for my liking but also fits the vibe. Some sound effects for the menus would definitely help with the responsiveness, but what's there is well-done given this was made in three hours! The setup for the story is great too. Sadly I think the game is fundamentally broken since most of the decision making basically boils down to whether I want to get ten hearts in one day or twenty hearts in one day. I think having one card for each stat per day would go a long way for a 2.0 release, honestly. Good luck!