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randomdooodle

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A member registered Jul 21, 2017 · View creator page →

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Absolutely banger music and sound effects. I just loved the whole look and style you went with here. Really solid fun game, especially in 3 hours!

It's really good to realize when you overscope and pull back to something you can manage within the time limit you give yourself! Always a great skill to practice. Great work and I appreciate you writing out your thoughts about your more fully fleshed out ideas as well.

Loved this idea, definitely hadn't seen it before. And was absolutely amused by the end. Great work by the artist too! 

Haha, I just watched your stream where you played the game. That was amusing, thank you! And I absolutely put "Press T to Try Again" at the last minute because I knew people would be mashing "SPACE".  And I tried doing a hold or cool down, but it wasn't cooperating so thanks for giving me a pass! 

Ah, yes it also "irked" me quite a bit too. It's because it's basically just a simple screen wrap so you're always going to appear on the "opposite" side when you go off the top/bottom or left/right of the screen.  And sometimes it triggers more than once because of some wonky hit boxes. I was intending on cleaning it all up but got caught up fixing other things here and there and had to roll with it:) Thanks for playing and glad you enjoyed it!

Ah, yes it also "irked" me quite a bit too. It's because it's basically just a simple screen wrap so you're always going to appear on the "opposite" side when you go off the top/bottom or left/right of the screen.  And sometimes it triggers more than once because of some wonky hit boxes. I was intending on cleaning it all up but got caught up fixing other things here and there and had to roll with it:)

Thanks for playing and glad you enjoyed it! 

Agreed about the inconsistent switching! It was a bit buggy but I couldn't put a fix in without redoing WAY too much before I had to submit. Thanks for playing though and all the kind words!

Yeah, I really wanted to do a transition to the score screen and from the title as well...but it was already around midnight since I started late and I just had to submit:/ And I also agree that the reset that happens faster than expected in those situations is annoying. I'll definitely go back and tinker with it a good bit after the jam is over. 

Haha, thank you. I also wish the gameplay was a little more polished:) I was having trouble getting some of the timing right so had to kind of settle for what I had and polish up what I could before submitting! Thanks again though for playing, and I appreciate the feedback!

Worked smoothly and really easy to understand. The sfx were also perfect and made you feel good every time you got a catch. I also thought the way the score counted up at the end was oddly satisfying? So that's also great.

Congrats on entering your first jam! 

Can be pretty challenging but I found the whole mechanic and art style more than enough to keep playing! Nice job! 

Nice work and I appreciate you sharing behind the scenes about how you generated everything. Great job and well executed idea!

Loved this concept a lot and it was another one of the games I tried out before I decided to join the jam. The overall gameplay is easy to understand, even without reading the instructions, because the UI does a good job communicating everything.  Great stuff!

Loved the art and it was pretty amusing! I played it a few times since on my first try I accidentally was successful:) Nice take on the theme too.

The varying of the shot based on how you interact with the button is a good mechanic. And it gives you just the right amount of panic when you see the monster and have to decide how to react. The tutorial was also quick and easy to understand too. Nice work!

Thank you! I appreciate you playing and leaving constructive feedback. There was so many other things I wanted to add or play around with, but I started pretty late and didn't have much time this weekend even to toss around ideas in my head.  Tweaking some of the movement or the speed of the projectile are definitely things I wish I would've got nailed down better but I'm just glad it ended up being functional:)

I liked how you used this mechanic, and I think the timer helped give me a sense of choice BUT also keep the urgency. I also feel like the overall UI was easy to understand and displayed everything nicely.

And congrats on coming back to game jams! I also took a bit of break, so it was nice to try to organize and toss something together for trijam.

I agree, and at one point I had a kind of pause where your ship would go off screen but it would let your bullet reach it's target (or go off screen itself) before moving on to the new one. But because of how I threw everything together, it caused a whole other range of issues. Soooooo I just went with what I had, because I had to submit it soon. Thanks for playing though, I feel like for me this was mostly just to see if this type of thing in concept would be fun! I think I'll probably mess with this more after the jam, as it's simple but I really wanted more time to play with the mechanic.

Haha, yes. That was a huge annoyance for me too but unfortunately the way I had everything set up...I couldn't really change it without breaking everything before I had to submit it. Thanks for playing though and leaving a comment! 

Wow, honestly really impressed with how well that played!  The mechanic is easy to understand and the sound when you're charging does an amazing job of giving you the info you need to know, without over complicating anything. Great work all around.

I know you said you might have misinterpreted the theme, but really the theme can be interpreted anyway you want! I'm glad you were able to put together something for the jam. And the game can be quite challenging when you try to go faster!

I really liked this concept! I tried to do something like this at first as well, but couldn't get it to feel right. I think your controls feel smooth and I always feel like if I die, it's my mistake. Great work you all put together! Art and sfx are nice too.

Loved your art and great name! I actually wasn't going to do the jam this weekend but I played your game and felt like I should make something. So thanks! 

Love this album! Is it okay to use your music in a gamejam game if proper credit is given?

This was really interesting and quite addicting. I found the rounds to be just the right amount of length and the artwork is pretty nice. Glad you submitted this, great work!

Glad you enjoyed it! Thanks for taking the time to leave a comment and I appreciate the kind words.

Congrats on entering your first trijam! I liked your art and thought the whole gameplay loop was actually pretty satisfying. The controls were also easy to understand and worked well. Nice job!

Took me a bit to get a hang of where exactly to put the nails in, but after that it was quite fun. It surely was challenging and a little tricky, but it kept me engaged for a good while. Enjoyed it overall!

I got more enjoyment than I would've thought from zapping the little aliens with a taser. I'm unsure what that says about me.

Haha, yeah it was definitely quite a bit more challenging then I had planned but thats the fun of NOT leaving enough time in the process to playtest:) 

Glad you appreciated the idols disrupting the movement! That was part of the initial idea and what I was going for when I decided to enter this jam. I had a few other game mechanics in mind too but had to reallllly scale back to get everything in in time to submit.

Thanks for playing and I appreciate you leaving a comment!

The game mechanic was a fun little twist. I really loved your art though! It definitely led me to check out some of your other games as well. Great job!

Oh you aren't imagining things! Can't save our country of freedom and prosperity without doing a little dance while BLOWING AWAY dissent:) I appreciate the kind words and thanks for playing! 

Oh no worries about the colors, honestly it was just placeholder art that I thought I'd get a chance to come around and change but those 3 hours come at you pretty quick! Thanks for leaving a comment and I appreciate you playing:)

Ha, thank you for playing. I'm happy my hasty blend of mechanics gave off the illusion of balance:)

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I feel like I was destined to be an Eggitect. Loved the simple colors and you choosing to focus on the structure itself being the actual challenge.  Great work overall! Looks like I'll be coming back to this game a couple of more times until I finally overcome that last level....

Amused by the out of the box idea using these two gameplay mechanics. Even better, they actually work quite well together. The top town bit could be pretty difficult sometimes but it was still fun:) Great work putting this together for the jam in 3 hours.!

Thanks for stopping by to comment and for all the kind words!

That's a pretty high score, especially without surviving all 5 nights. Apologies for the completely unbalanced and slightly unfair gameplay:) It was quite rushed towards the end!

This is actually pretty entertaining, but the difficulty in the beginning can be quite a hurdle. I appreciated the sound never getting old though, and it was always fun feeling like you barely made it through the next day.  Enjoyed my time with it and it's impressive you fit so much in for the jam! Great work!

I was a bit unsure if I was doing things correctly with the temple, but it can be quite difficult to fit everything in under 3 hours when developing! Some instructions or clarifications on the game page might help a bit if others get confused too. 

Overall though, I loved the look of the temple and the switching back and forth between the mechanics still seemed to work quite nicely.

I appreciate you playing and thanks for the kind words! I tried to implement as many of the little game mechanics I could without losing my mind within the time limit:)