Absolutely banger music and sound effects. I just loved the whole look and style you went with here. Really solid fun game, especially in 3 hours!
randomdooodle
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Ah, yes it also "irked" me quite a bit too. It's because it's basically just a simple screen wrap so you're always going to appear on the "opposite" side when you go off the top/bottom or left/right of the screen. And sometimes it triggers more than once because of some wonky hit boxes. I was intending on cleaning it all up but got caught up fixing other things here and there and had to roll with it:) Thanks for playing and glad you enjoyed it!
Ah, yes it also "irked" me quite a bit too. It's because it's basically just a simple screen wrap so you're always going to appear on the "opposite" side when you go off the top/bottom or left/right of the screen. And sometimes it triggers more than once because of some wonky hit boxes. I was intending on cleaning it all up but got caught up fixing other things here and there and had to roll with it:)
Thanks for playing and glad you enjoyed it!
Yeah, I really wanted to do a transition to the score screen and from the title as well...but it was already around midnight since I started late and I just had to submit:/ And I also agree that the reset that happens faster than expected in those situations is annoying. I'll definitely go back and tinker with it a good bit after the jam is over.
Thank you! I appreciate you playing and leaving constructive feedback. There was so many other things I wanted to add or play around with, but I started pretty late and didn't have much time this weekend even to toss around ideas in my head. Tweaking some of the movement or the speed of the projectile are definitely things I wish I would've got nailed down better but I'm just glad it ended up being functional:)
I liked how you used this mechanic, and I think the timer helped give me a sense of choice BUT also keep the urgency. I also feel like the overall UI was easy to understand and displayed everything nicely.
And congrats on coming back to game jams! I also took a bit of break, so it was nice to try to organize and toss something together for trijam.
I agree, and at one point I had a kind of pause where your ship would go off screen but it would let your bullet reach it's target (or go off screen itself) before moving on to the new one. But because of how I threw everything together, it caused a whole other range of issues. Soooooo I just went with what I had, because I had to submit it soon. Thanks for playing though, I feel like for me this was mostly just to see if this type of thing in concept would be fun! I think I'll probably mess with this more after the jam, as it's simple but I really wanted more time to play with the mechanic.
Haha, yeah it was definitely quite a bit more challenging then I had planned but thats the fun of NOT leaving enough time in the process to playtest:)
Glad you appreciated the idols disrupting the movement! That was part of the initial idea and what I was going for when I decided to enter this jam. I had a few other game mechanics in mind too but had to reallllly scale back to get everything in in time to submit.
Thanks for playing and I appreciate you leaving a comment!
This is actually pretty entertaining, but the difficulty in the beginning can be quite a hurdle. I appreciated the sound never getting old though, and it was always fun feeling like you barely made it through the next day. Enjoyed my time with it and it's impressive you fit so much in for the jam! Great work!
I was a bit unsure if I was doing things correctly with the temple, but it can be quite difficult to fit everything in under 3 hours when developing! Some instructions or clarifications on the game page might help a bit if others get confused too.
Overall though, I loved the look of the temple and the switching back and forth between the mechanics still seemed to work quite nicely.