Love this album! Is it okay to use your music in a gamejam game if proper credit is given?
randomdooodle
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Haha, yeah it was definitely quite a bit more challenging then I had planned but thats the fun of NOT leaving enough time in the process to playtest:)
Glad you appreciated the idols disrupting the movement! That was part of the initial idea and what I was going for when I decided to enter this jam. I had a few other game mechanics in mind too but had to reallllly scale back to get everything in in time to submit.
Thanks for playing and I appreciate you leaving a comment!
This is actually pretty entertaining, but the difficulty in the beginning can be quite a hurdle. I appreciated the sound never getting old though, and it was always fun feeling like you barely made it through the next day. Enjoyed my time with it and it's impressive you fit so much in for the jam! Great work!
I was a bit unsure if I was doing things correctly with the temple, but it can be quite difficult to fit everything in under 3 hours when developing! Some instructions or clarifications on the game page might help a bit if others get confused too.
Overall though, I loved the look of the temple and the switching back and forth between the mechanics still seemed to work quite nicely.
I'm happy you were able to notice those little details! That was basically the core idea/gameplay loop I was going for when I started but because of the time limit couldn't FULLY flesh out as much as I would've liked.
Usually I'd spend the first day or so just writing stuff down on paper and figuring out the balance/scoring but this time since I started last minute I just kind of threw it all in and crossed my fingers:) Hope the game wasn't TOO difficult over all!
Now that you mention it, Banana Hell might have been a more fitting name:) The bananas smacking yourself in the face is definitely part of the charm.
I'm glad you enjoyed the music from Holizna! It's very very good. I tried my best with the UI to get something to work in this resolution, so I'm glad I ended up on the BIG BANANA in the end. Thanks for all the kind words and I appreciate you stopping by to play!
Somehow I wasn't expecting this even after reading the title... but I wasn't disappointed. The intro/tutorial was easy to understand annnd the movement itself was challenging but fair. Great use of audio and the planet effects were neato. Well done and I'll definitely come back and check it out again since you said you wanted to work on it post-jam!
Yeah that collection by Holinza is amazing. It took me a while to find something I thought fit the game and when I stumbled upon that I knew it was right.
'Banana Boss' is the top rank for the normal mode so it's definitely good:) There's 3 ranks for the regular mode and 3 other ones for the hard mode.
Thanks for playing and stopping by to the leave a comment. Glad you enjoyed the game and I really appreciate the feedback!
Completely in love with this. I think I've spent more time playing this than any game in the jam so far. Was hooked from the opening, and then the gameplay really got me. The first fight I unfortunately fell victim to the Netherquakes, seemingly not blessed by the RNG gods. But honestly just well polished all around, incredible for a two week project, and 100% my type of game. Quite an amusing sense of humor as well.
Saw a bit of your stream and thought I'd check out your game! Both the title and main theme music are really great and the art also looks nice within the resolution. The gameplay, while simple, worked flawlessly and felt intuitive to understand. I didn't start to feel any challenge till around wave 10 so that ramp up could've been a bit quicker, but thats also preference anyway. Nice work overall!
Oh I see, that's fair. I didn't take away from anything I read that there couldn't be more "modern" bits. My only understanding from the jam page was to make sure that it was 64x64 resolution but I can see how those other things could play into the authenticity. Thanks for the explanation and everything, I'll definitely keep that in mind going forward and for the next jam!
The aesthetic and atmosphere was so so perfect and consistent I was blown away. And the fact that you were able to cram all that within the the resolution of this jam? Masterful. I never thought about how well FNAF type mechanics would work with something like Alien but it's such a great pairing. Your UI, audio, just everything is brilliant. Amazing work, really.