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randomdooodle

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A member registered Jul 21, 2017 · View creator page →

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Thanks for the kind words!

The art was quite charming and I definitely was entertained. Impressive work for 3 hours!

The music was quite catchy and I think the choices added a good change of pace. Great work overall!

Just wanted to say I watched your stream and saw you check out my game! Thanks for the kind words and I'm glad you were able to finish both modes.

Great art, fun to play, and just felt really polished. Loved the implementation of the theme too!

The whole look, feel, and vibe of this was so cute and satisfying. It's so smooth and polished I couldn't help but keep playing! Amazing work! 

All the sounds, movement and the overall feel of the game is real nice.  Collecting the ammo is also an excellent design choice as well.

I liked this idea, and you put together quite a lot under the 3 hour time frame! I tried a similar mechanic with Please The Employers that I made for Trijam 380.  I also think it was a great choice keeping it capped at 30 days too, nice work! 

This is a good use of the numpad layout and I hope it made for good practice for the upcoming nokia jam. You nailed the simple but easy to understand gameplay so great work! You've also made me consider finally making a fishing game as well....

Absolutely loved this. Great art, satisfying mechanic, and just felt super smooth and polished. All of you did an amazing job!

The mafia theme and overall design is a good fit for the jam! Glad you entered and it made me think a lot about how fun it would also be to try to put together something like this too.

the vibe and sfx really made this feel amazing! Very easy to understand and it was quite satisfying every time you hit the target. Loved it! 

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Thanks! I tried to make it quick enough so that people could jump back in to try again if they wanted. I appreciate the kind words! 

Neat gameplay loop that could really easily be expanded with more "dialogue" or flavored choices. Really great work though for under 3 hours! I found myself messing around with it just to see again how much more I could steal. Nice job!

This was a really well executed idea and very easy to understand! Great job and the UI really works nice too.

Nice idea! I liked the look of the inverted cursed cards. I was a little confused at first, so I'm glad you wrote things out about how to play on the page.

Haha, thanks! I tried to throw in whatever I could even though there's quite a lot thats broken underneath:)

Ooooooh! I enjoyed this! I finished two playthroughs and I'm going to finish up a few more later today when I get some more time.  Great work overall and I think a twine game like this works perfect for the theme as well.

Haha, thanks for playing! I agree that that holding the mouse click shouldn't count for grabbing BUT...that was a fun little problem I couldn't fully address within the time constraint:( And the sprite was from a public domain asset pack from pixel-boy! Appreciate you leaving a comment as well, thanks again for the feedback!

Absolutely banger music and sound effects. I just loved the whole look and style you went with here. Really solid fun game, especially in 3 hours!

It's really good to realize when you overscope and pull back to something you can manage within the time limit you give yourself! Always a great skill to practice. Great work and I appreciate you writing out your thoughts about your more fully fleshed out ideas as well.

Loved this idea, definitely hadn't seen it before. And was absolutely amused by the end. Great work by the artist too! 

Haha, I just watched your stream where you played the game. That was amusing, thank you! And I absolutely put "Press T to Try Again" at the last minute because I knew people would be mashing "SPACE".  And I tried doing a hold or cool down, but it wasn't cooperating so thanks for giving me a pass! 

Ah, yes it also "irked" me quite a bit too. It's because it's basically just a simple screen wrap so you're always going to appear on the "opposite" side when you go off the top/bottom or left/right of the screen.  And sometimes it triggers more than once because of some wonky hit boxes. I was intending on cleaning it all up but got caught up fixing other things here and there and had to roll with it:) Thanks for playing and glad you enjoyed it!

Ah, yes it also "irked" me quite a bit too. It's because it's basically just a simple screen wrap so you're always going to appear on the "opposite" side when you go off the top/bottom or left/right of the screen.  And sometimes it triggers more than once because of some wonky hit boxes. I was intending on cleaning it all up but got caught up fixing other things here and there and had to roll with it:)

Thanks for playing and glad you enjoyed it! 

Agreed about the inconsistent switching! It was a bit buggy but I couldn't put a fix in without redoing WAY too much before I had to submit. Thanks for playing though and all the kind words!

Yeah, I really wanted to do a transition to the score screen and from the title as well...but it was already around midnight since I started late and I just had to submit:/ And I also agree that the reset that happens faster than expected in those situations is annoying. I'll definitely go back and tinker with it a good bit after the jam is over. 

Haha, thank you. I also wish the gameplay was a little more polished:) I was having trouble getting some of the timing right so had to kind of settle for what I had and polish up what I could before submitting! Thanks again though for playing, and I appreciate the feedback!

Worked smoothly and really easy to understand. The sfx were also perfect and made you feel good every time you got a catch. I also thought the way the score counted up at the end was oddly satisfying? So that's also great.

Congrats on entering your first jam! 

Can be pretty challenging but I found the whole mechanic and art style more than enough to keep playing! Nice job! 

Nice work and I appreciate you sharing behind the scenes about how you generated everything. Great job and well executed idea!

Loved this concept a lot and it was another one of the games I tried out before I decided to join the jam. The overall gameplay is easy to understand, even without reading the instructions, because the UI does a good job communicating everything.  Great stuff!

Loved the art and it was pretty amusing! I played it a few times since on my first try I accidentally was successful:) Nice take on the theme too.

The varying of the shot based on how you interact with the button is a good mechanic. And it gives you just the right amount of panic when you see the monster and have to decide how to react. The tutorial was also quick and easy to understand too. Nice work!

Thank you! I appreciate you playing and leaving constructive feedback. There was so many other things I wanted to add or play around with, but I started pretty late and didn't have much time this weekend even to toss around ideas in my head.  Tweaking some of the movement or the speed of the projectile are definitely things I wish I would've got nailed down better but I'm just glad it ended up being functional:)

I liked how you used this mechanic, and I think the timer helped give me a sense of choice BUT also keep the urgency. I also feel like the overall UI was easy to understand and displayed everything nicely.

And congrats on coming back to game jams! I also took a bit of break, so it was nice to try to organize and toss something together for trijam.

I agree, and at one point I had a kind of pause where your ship would go off screen but it would let your bullet reach it's target (or go off screen itself) before moving on to the new one. But because of how I threw everything together, it caused a whole other range of issues. Soooooo I just went with what I had, because I had to submit it soon. Thanks for playing though, I feel like for me this was mostly just to see if this type of thing in concept would be fun! I think I'll probably mess with this more after the jam, as it's simple but I really wanted more time to play with the mechanic.

Haha, yes. That was a huge annoyance for me too but unfortunately the way I had everything set up...I couldn't really change it without breaking everything before I had to submit it. Thanks for playing though and leaving a comment! 

Wow, honestly really impressed with how well that played!  The mechanic is easy to understand and the sound when you're charging does an amazing job of giving you the info you need to know, without over complicating anything. Great work all around.

I know you said you might have misinterpreted the theme, but really the theme can be interpreted anyway you want! I'm glad you were able to put together something for the jam. And the game can be quite challenging when you try to go faster!