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Pacific Peacekeepers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.000 | 4.000 |
Visuals | #2 | 4.556 | 4.556 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 3.889 | 3.889 |
Gameplay | #5 | 3.889 | 3.889 |
How well does the game fit the themes? | #19 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 4 people, longest time 3 hours.
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Comments
Great art, fun to play, and just felt really polished. Loved the implementation of the theme too!
Fantastic entry for such a short time I loved this game and how you implemented the theme. great artwork.
https://www.twitch.tv/videos/2385233282?t=02h16m54s
Loved this game! Reminds me of Ridiculous Fishing, which is one of my favourite games.
This is crazy! You all did an incredible job for just 3 hours. Crazy amount of polish and the artstyle is great.
Great job team! The visuals and audio are very polished, and the core gameplay is amazing for being coded in three hours. The actual premise is extremely unique and I love how satisfying it is to land a shot. I'm also surprised by how in-depth the upgrade system is. If I had to nitpick, I have a few ideas for a future release. More health points would help the balance IMO, as well as a pause button for the shop. Also, the risk does not feel too emphasized since the scanner shows which fish are enemies, but that's only relevant for the jam period. I would love to play a later release for sure. Also I love the swordfish sprites.