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Spade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.857 | 3.857 |
How much do you enjoy the game overall? | #7 | 3.857 | 3.857 |
How well does the game fit the theme | #8 | 3.429 | 3.429 |
Overall | #10 | 3.114 | 3.114 |
Visuals | #12 | 3.286 | 3.286 |
Audio | #16 | 1.143 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool concept! The controls seem to be a bit too slow when changing direction, which results in me going back inside myself! :D Otherwise, simple, yet fun game!
Thanks a lot! Will keep improving the game.
Worked alright for me in the browser! Was confused at first why I constantly died, but I didn't read the description well enough. Creative take on the snake genre and well executed. I noticed that if you eat one of the orange spots that spawned in the black area it leaves behind a black spot and not a pink cave. Also sometimes the yellow food spawns in places where it's impossible to reach, for example at a cross roads.
Otherwise it's just missing some sounds!
Thanks for your feedback! I'm very glad that you find these issues. It is intended to leave a black "gap" while eating up the orange, in order to force a player to make some difficult movements (like a sharp turn) to connect the route. The yellow food at the cross issue is known and hopefully a better spawning algorithm can avoid it. Currently you can only follow the pink route without any digging to eat that food, or keep eating fake(orange) food so that more yellow food fill the neighboring areas.
Music & sfx are also what I wanted! Thinking to include some electronic styled pieces.
Ah, I missed that you can travel on pink if you didn't dig already, so it's not unreachable after all. Then it's fine the way it is, I guess.
Interesting take on the original game! There's so many places you could go with this idea too! Really cool work :)
Thanks a lot! I have plan to further develop the mechanism. Will publish the updates as soon as I add something interesting :D
It's a good twist on snake. Nice colors. Nice job :)
Thanks a lot! I like your games (they are always inspiring) so it is a great pleasure for me especially. :D
Aww ^-^ That's very sweet of you to say, thank you!
I also have to call out that you did a great job with the game page, and by making the game playable in-browser AND on PC, Mac, and Linux! That's a really great start. Before I clicked on your profile I didn't realize this was your first itch game. It's a really good start... you'll surpass me very quickly I'll bet haha!
Many thanks for your encouraging words! In fact I have been developing small games in spare time for about one year but haven't published them. I may use itch.io more and submitted a few previous work in a few days.
I have to thank Godot for the good support for multiple platform :D
Yeah, definitely upload all your games!
I still have to upload a lot of my old games, and unfortunately some of my oldest work is lost to time...
I wish I knew about itch when I started making games...
Is this supposed to be browser playable? I can't launch it and playing it offline doesn't work.
Yes it is browser playable! I exported it using Godot 3.1.2 and I think there may be several problems:
I would like to add the Linux version but the uploading always failed. If you still cannot play the html5 version please let me know. I will tell once the Linux version is uploaded.
Hi I have uploaded the Linux version. Please feel free to try and comment!
Thank you for the effort! I played it and I think this is definitely one of the best games in the jam yet! The idea is extremely interesting and leads to some tricky situations. I also like how you're given multiple options with the multiple pieces of food spawning. It just feels like a natural addition to snake and I really think that this could be a great Web Game, if you were to polish it out a bit with better graphics and sound.
But for a 3 hour jam, this is one of the best games from a gameplay standpoint! Well done!
Glad you like it! In fact I was a little worried about the idea at first since the rule of dying is not that straightforward.
Polishing the game is on my plan: some graphics, some music, a more compatible web version at least. If my spare time permits, I will also try to explore the possibility of two player mode.
Sounds great! I will look forward to that! :)