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Nade Rewind - Trijam 52's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.834 | 4.200 |
Overall | #3 | 3.505 | 3.840 |
How well does the game fit the theme | #4 | 4.017 | 4.400 |
Gameplay | #4 | 3.651 | 4.000 |
How much do you enjoy the game overall? | #7 | 3.651 | 4.000 |
Visuals | #12 | 2.373 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really, really cool and fun game! Love the polish on it, as well! Camera shakes and particles! Beautiful!
Great idea. But in this kind of game I strongly feel that it need strength indicator to give player some kind of reference.
I agree strongly with althaj. The rewind feature should have been the core of the game, but it felt pointless and useless, I never felt I had a good handle on it at all and never used it to beat any levels. It just boiled down to an Angry Birds-like little physics game.
I think each grenade should have had a timer on it, a bar or numbers ticking down, color changing from black to red until it explodes, something.
Very good physics game! I didn't like the rewind feature though, it felt really useless, I used it only to time the explosions (when a grenade was rolling away from the target).
Also it would help if the health bars didn't rotate with the targets.