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althaj

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A member registered Sep 30, 2015 · View creator page →

Creator of

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Isle of Colors started as a board game for a Coloring Book Contest on The Game Crafter. Today I finished a digital version and released on itch.io for everyone to try.

In Isle of Colors players are adventurers exploring colorful islands. Over multiple rounds players simultaneously fill in their personal island with four colors, each representing one type of region. At the end of the game each region type is scored differently. The player with the most points wins!

https://althaj.itch.io/isle-of-colors

The game currently offers a single player mode against three AI difficulties and a local multiplayer. Online multiplayer is planned for a future release.

Very nice concept. I would love to play with a human opponent, as the AI is kind of easy to beat.

A hot dog

Repairing the planks adds points instead of substracting them.

I don't have a numpad :(

Thank you!

You are right, I forgot / didn't have time to implement the logic to destroy people once they are outside of the play board. Also there is a logic problem - every turn one person is spawned, but since Business men walk faster, each time they spawn, there will be fewer people in the board (once they leave the board).
Now that I look back at it, I should have skipped the audio and work the extra 20 minutes on the game logic :(

This is a game jam theme generator that generates game jam themes for game jams.

This is also a tongue twister.

Yes, indeed I noticed this behavior on other computers. Must be my microphone being pretty quiet. Well, that's as far as I can do in 3 hours :)

Interesting idea. There is ground check missing though, you can fly by repeatedly pressing the jump key.

Very good physics game! I didn't like the rewind feature though, it felt really useless, I used it only to time the explosions (when a grenade was rolling away from the target).
Also it would help if the health bars didn't rotate with the targets.

I enjoyed this game very much, it is pretty funny.

Thank you for the comment!
Damn collisions, they ruin everything :D

Thanks for the reply!
Yeah, Unity has lot of problems when it comes to 2D. It's annoying, but it doesn't have a dedicated 2D engine. I'll be learning Godot for my 2D games now on.

Yeah, the attack should be snappier, I think so too.

Thanks for the comment!
I had this problem a lot with the attack animation and I though I fixed it. Apparently it's still broken :(

Thanks for the review! Looking back the controls are really really bad. I tried to make the game pretty hard, but that shouldn't come in form of bad controls :(
Also the ending (loading earlier stage) was part of the story.

Thanks! I know the controls are a bit too slippery, I kind of like it this way.

Thanks! The game is a little too hard, I agree. It's hard to balance it when you complete each level hundred times :D

Thanks!

Thanks for the deep review! I agree with your comments, the game needs better level(s) and more sounds.

I didn't have time to patch up the character going off screen, I really wanted to :D

Thanks for the review!

Cool! That's a really high score!

  • Crab people
  • Unorthodox vehicle
  • Who is the enemy?
  • Cards

That's actually so clever, I didn't think about that!

You wrote:
The additional padding on the top and bottom is because a Knight is able to jump 2 squares deep.

But the knight can jump two squares deep to the sides as well.

Thanks :) Sounds will use lot of work :)

Thanks for the support :) I will update the game with new stuff asap

Nice video :) thanks for the feedback :) I got some ideas how to make it better from you :) And yea, you carry 2 guns, the tutorial wasn't really clear about that tho. Thanks again :)