Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Squchy PhysicsView game page

Use "game-gravity" to bring the Squchies from the pipe to the goal
Submitted by Addelec — 17 hours, 15 minutes before the deadline
Add to collection

Play Squchy Physics

Squchy Physics's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#63.3333.333
Gameplay#73.5003.500
How well does the game fit the theme#73.8333.833
Audio#82.5002.500
Overall#93.2673.267
How much do you enjoy the game overall?#103.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+1)

At first it was a bit hard to understand what to do, because the controls on the platform where not there, or at least the controls were not explained well enough. You could use for example the left side to showcase buttons and explain what they do. But overall, the UI of having buttons on the platforms is not the best choice imo, since the player have to move the mouse with the button. Otherwise, game looks cool and is fun!

(+1)

the game is good good puzzles to upgrade your thinking!

Submitted(+2)

If you want to continue development, try to make user experience better with buttons. It feels weird to keep moving the mouse. One idea would be to detach button while player is pressing it and keep it in place then return to its place when released.

Developer (1 edit) (+1)

Thank you so much for the great feedback. 

Submitted

This 👆

Submitted(+2)

I like this! Its a bit awkward to control and it took me a while to figure out what I was doing, but it felt interesting and challenging once I understood it. And the visuals are quite charming.

Submitted(+1)

Interesting! The controls are a bit wonky and unresponsive, but it's a neat little prototype. The controls are weird; by having the buttons to control the platforms exist rigidly on the platforms, when you press a button to move or rotate a platform, the button moves with it, so the button is constantly moving out of the mouse's reach and stopping. It doesn't feel great and is rather bizarre in UI design.

The core gameplay once you get a handle on it is perfectly good, nice little physics bucket puzzle game.

When you count up how long the game took to make, only include the art/music/code development time, do NOT include concepting or uploading. This is explicitly stated on the jam page, it makes it confusing for us to rate it. I think this was made in 3 hours, but I don't really know because you said over 4 hours including concepting and uploading. How long did you spend concepting? 10 minutes? An hour and a half? It could be literally any length of time so that doesn't help me.

Developer(+1)

So the game was made (including art,code,level design) in around 2h and 51min.

Also thanks for the great feedback.

Submitted(+1)

Cool 👍 then you meet requirements to compete for 1st place in the jam!