Interesting! The controls are a bit wonky and unresponsive, but it's a neat little prototype. The controls are weird; by having the buttons to control the platforms exist rigidly on the platforms, when you press a button to move or rotate a platform, the button moves with it, so the button is constantly moving out of the mouse's reach and stopping. It doesn't feel great and is rather bizarre in UI design.
The core gameplay once you get a handle on it is perfectly good, nice little physics bucket puzzle game.
When you count up how long the game took to make, only include the art/music/code development time, do NOT include concepting or uploading. This is explicitly stated on the jam page, it makes it confusing for us to rate it. I think this was made in 3 hours, but I don't really know because you said over 4 hours including concepting and uploading. How long did you spend concepting? 10 minutes? An hour and a half? It could be literally any length of time so that doesn't help me.