Pretty nice game! One of the more fun memory games I've played, since it's not just remembering items, but also positions! And you still managed to put all of it in the theme! The only things I'd suggest improving for this concept would be to be able to move objects on the contract and to be able to drop an item after selecting it. I couldn't do these 2 things :D Otherwise, excellent work!
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Assembly Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.455 | 3.455 |
How well does the game fit the theme | #6 | 4.000 | 4.000 |
Gameplay | #6 | 3.636 | 3.636 |
How much do you enjoy the game overall? | #7 | 3.455 | 3.455 |
Visuals | #7 | 3.545 | 3.545 |
Audio | #12 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good hard memory game. I enjoyed. it was a bit hard at first to understand how to play and i found a couple of time where i was able to seta piece correctly and others wrong, and it didn't detect anything at all. Good overral game however, sad that it was made in 4 hours but i liked it!
Also, when you grab oen you can let it down to again if not it's in contract wich obliged me to make some wrong
Fully enjoyed .hope u make it so amazing
Supre funny and chilly to play
Great Mechanism
Hope .we see a complete game
please check my submission also
Nice game, but it's a little difficult to pick up the items from the conveyor belt, and the scoring system if very hard to please. An idea is to have slots in the Workplace section to place items in rather than memorizing the exact pixel the their leaf is so-posed to go.
Thanks for your feedback! I already implemented a little buffer zone around the items so picking up is easier, but it seems it still could be larger.
Considering placement, the items are actually placed on a grid, but there's an additional offset to hide that. The grid is just to make it easier to prevent items overlapping. Don't mind the scoring too much (as in "I want perfect score") because I had something in mind for the contracts like "reach at least 50 accuracy to pass". Another option instead of showing numbers would be having categories like "+++", "++", "+" and so on, that would hide the imperfection a bit. Though I personally like the sensitivity.
Like the concept, Feels like a relaxing game and then the music become intense. More player feed back would be good. Maybe by adding some effects to the picked up item, or audio when picked up and but down.
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