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Lasers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #5 | 4.714 | 5.000 |
How well does the game fit the theme? | #16 | 3.418 | 3.625 |
Audio | #22 | 1.179 | 1.250 |
Overall | #22 | 2.534 | 2.688 |
How much do you enjoy the game overall? | #24 | 2.121 | 2.250 |
Gameplay | #25 | 2.003 | 2.125 |
Visuals | #26 | 1.768 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2.5 hrs
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Comments
I think some kind of indicator on the pink squares to see their health (or maybe a color change) would be cool! Otherwise, the game works well, good job!
hey,
at first I found it very hard and nearly impossible to survive, but I won on third try.
would be cool to have more levels with different wall layouts.
and if the enemies spawn on different random positions in each round this would increase replayability.
but all in all good work. congratulations!
Hi!
It's a very nice and simple game and concept. But it has a very weird difficulty curve. At first all of the enemies come at once, but after that it's just over, no more enemies.
I would prefer if there were more waves with increasing difficulty. That would make things a lot more interesting and fun.
Nice little concept. Is it intentional that no additional enemies spawn after the first few?
To maybe start this game slower and spawn new enemies faster and faster could make this into a fun highscore game.
Simple and sweet concept, great work.
Be great to get some audio effects and perhaps some additional levels, suggestion might be to also make the laser run out of power and then recharge over time to allow an extra dynamic as you can currently hold down and continuously fire just now.