On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

LasersView game page

TriJam 71 Submission
Submitted by marketfitjourney — 23 hours, 58 minutes before the deadline
Add to collection

Play game

Lasers's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#54.7145.000
How well does the game fit the theme?#163.4183.625
Audio#221.1791.250
Overall#222.5342.688
How much do you enjoy the game overall?#242.1212.250
Gameplay#252.0032.125
Visuals#261.7681.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2.5 hrs

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Host

I think some kind of indicator on the pink squares to see their health (or maybe a color change) would be cool! Otherwise, the game works well, good job!

Submitted (1 edit)

hey,

at first I found it very hard and nearly impossible to survive, but I won on third try.

would be cool to have more levels with different wall layouts.

and if the enemies spawn on different random positions in each round this would increase replayability.

but all in all good work. congratulations!

Submitted

Hi!
It's a very nice and simple game and concept. But it has a very weird difficulty curve. At first all of the enemies come at once, but after that it's just over, no more enemies.
I would prefer if there were more waves with increasing difficulty. That would make things a lot more interesting and fun.

Submitted

Nice little concept. Is it intentional that no additional enemies spawn after the first few?

To maybe start this game slower and spawn new enemies faster and faster could make this into a fun highscore game.

Submitted

Simple and sweet concept, great work.

Be great to get some audio effects and perhaps some additional levels, suggestion might be to also make the laser run out of power and then recharge over time to allow an extra dynamic as you can currently hold down and continuously fire just now.