hey,
thanks. means a lot. As always I have drawn all animations myself. Gonna watch your stream today :)
hey,
at first I found it very hard and nearly impossible to survive, but I won on third try.
would be cool to have more levels with different wall layouts.
and if the enemies spawn on different random positions in each round this would increase replayability.
but all in all good work. congratulations!
thanks a lot.
I had also no idea on how to draw food, but it turned out quite okay I guess. I was really lucky that the drawing went so well, but I had to be very strict with myself and tried not to draw everything over and over again but went with the first try (most of the time).
If you play the game more often you may get better at remembering things ;-D
I think thats part of the game trijam.
I have also planned in advance, then cut the scope in half before my 3 hours started, then dropped even more features during the 3 hours and still haven't implemented everything that has been left...
In the spirit of "fail early, fail often" the trijam is perfect to learn about game development and on how you as a developer work.
hey!
your list of improvements sounds very good. if you can add all of these its going to be top notch. but for a 3 hour game jam it already is really good.
i find it also kind of funny seeing someone other than me playing one of my games. i always find it very hard to tell if a game i made is easy or difficult before someone plays it.
keep it up :-)
Hey Dani!
really cool, that you have joined the Jam!
Nice take on the theme, its pretty cool to fly the albatross across the ocean. Its a little bit difficult to guess where you are on the mini map. I missed the first (or second) island on my first try ...
And also a pretty cool making of video!
I made a Video playing your Game :-)