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A jam submission

LaserinthView game page

Submitted by Enter Space Games (@EnterSpaceGames) — 14 hours, 42 minutes before the deadline
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Play Laserinth - TriJam71

Laserinth's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#63.5563.556
Visuals#63.7783.778
How much do you enjoy the game overall?#63.5563.556
Overall#93.6113.611
How well does the game fit the theme?#94.2224.222
Audio#103.4443.444
Did you make it in 3 hours (put 5 by default)#213.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
5H

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Comments

Jam Host

I (and the chat) think that the game is intuitive and looks really cool! The fact that I can just get into it is nice. More levels would of course extend the fun, so I'm just gonna say, nice work! keep it up!

Submitted (1 edit) (+1)

Good idea for this Jam and everything seems that if you had had more time, it would have even more potential. Good job.

Submitted(+1)

Good game! Would be even cooler if the game was abit more challenging: time pressure, enemies, or even lasers that kill you instead of just stopping you. Anything that adds to the challenge basically. But I know it's hard to add stuff in such a short amount of time. Well done =]

Submitted(+1)

hey,

cool concept. great work!

I thought, that the lasers do damage and so I avoided them. I just read, that the laser only act as walls here in the comments... so that was a surprise :D

keep it up :)

(+1)

I like the concept. I also think it's better with "deadly lasers". Once I finished the level I immediately wanted to play another one: well done!

Submitted(+1)

Hi!
It's a good concept, but it end way too quickly. Maybe more levels would have helped.
And as Charlie suggested, making the walls out of harmful lasers would make it a bit more interesting

Submitted(+1)

Cool idea and not as easy as I thought in the beginning. Thank for the short fun.

Submitted(+1)

Nice idea. I think it might have been better if the lasers actually did damage and not just acted as walls, so you would have to make sure where you stand before you switch.

But still, it's fun finding the way.