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Star Catcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #16 | 2.500 | 5.000 |
Did you make it in 3 hours (put 5 by default) | #17 | 2.500 | 5.000 |
Gameplay | #18 | 1.500 | 3.000 |
How much do you enjoy the game overall? | #18 | 1.500 | 3.000 |
Visuals | #18 | 1.250 | 2.500 |
Audio | #18 | 1.000 | 2.000 |
Overall | #18 | 1.708 | 3.417 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Exactly 3 hours, also including the time I needed to come up with an idea, but not including the time it took to build and upload the project. It was a fun experience. I had to upload downloadable versions of the game because of some trouble Unity is having today. Also I'd love to hear some comments about the game.
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Comments
Great game, I loved the little introduction at the beginning, it's rare to see this in a jam game so congrats ;)
Thank you! I'm glad you liked the game!
This is a really solid execution of a game within the time limit and the art is good as well - in jams, I can really respect something that clearly has an intro and end state to round out the effort. I slightly jerky way the guy flies through space is oddly endearing.
Good job.
It's worth pointing out that Holden is actually mental, though.
I'm glad you liked the game! I believe that a little storyline can always add something to the game and overall create a better player experience. By the way I agree with you, Holden is a bit mental ahaha