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Color Roller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #5 | 2.907 | 3.250 |
Audio | #6 | 2.460 | 2.750 |
Gameplay | #9 | 2.460 | 2.750 |
Overall | #10 | 2.370 | 2.650 |
Visuals | #11 | 2.236 | 2.500 |
How well does the game fit the theme | #17 | 1.789 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you so much for the review! We learned a lot from it!
It was such a fun little experience! The game works very well, the goal is clear and the game is looking real nice! Polished work that you could release as a casual game!
Thank you so much for reviewing our little game during the stream! We're glad you enjoyed it!
Fun little game! I like that you incorporated the tutorial into the game world. Took me a bit to notice that you need energy to switch colours, though, and it must have slipped past my mind while reading the description.
The volume of the music and sound effects should be about the same, currently the music is barely audible when the sound effects are at a comfortable level. Mr. Blob seems to be a cute happy little blob. It felt strange, however, to see he's still dented and not round while jumping. At least he seems to be round in general because he rolls downwards smoothly and has the dent always at the hill's side.
Thank you for the review and I'm glad you enjoyed it!
Oh yes, I definitely agree that Mr. Blob's animations are far from complete and I did wish I had more time to polish it and add different animations for jumping and dying. But as this was our first gamejam and our first time using Godot, we sadly didn't end up with enough time to spend working on the visuals, as well as balancing the audio levels. If you listen closely, every 4 BG music loops, there's a noticeable gap before the next 4 loops start and it still annoys me, haha.
All valid points though! Thank you for the review!
Very nicely done! This is really excellent! Simple, but simple is good! And I've been obsessed with black-and-white mechanics for a decade so you already have me on board haha!
The only thing I can really critique is that there are a lot of long stretches of no obstacles early on, and then it's just like a barrage of obstacles all at once. But that's honestly minor.
Really great work!
Thank you very much for reviewing our little game!
Yes, we decided to keep things simple as this is our first time using Godot at all, as well as our first game jam!
I fully agree that the level design could definitely use some more work, haha. Right now, the obstacles are randomly generated in chunks of, I think, 1000 pixels of distance (except for the first 3 for the sake of tutorial), and we increase the number of generated pixels each chunk. So it certainly would not be difficult to tweak, but we ended up not having enough time to properly playtest in the end - at least not far enough into the game to test this progression.
We're both very glad you enjoyed our little game though! :D