I recorded a full playthrough / design postmortem for my jam game Sunny New Year: Death of Snowman!
It ended up being a lot longer than I expected it to be... I really like talking about game design as you can tell! And I kinda got sucked into the game which is good I guess haha!
I walk through basically all of my game design decisions, break down how I build the levels endlessly using so little code/so quickly, etc.!
Please check it out!