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Disconnect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #3 | 4.000 | 4.000 |
Music/Sound | #5 | 3.750 | 3.750 |
Overall | #9 | 3.367 | 3.367 |
Technical Implementation | #11 | 3.417 | 3.417 |
Fun/Design | #13 | 3.000 | 3.000 |
Theme/Limitation | #18 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for the feedback and for playing our submission! It was quite the month and I think we're pleased that we got something working out the door.
I love the music (though the victory music felt a little jarring), and the character sprites are sweet! I love the style of the game in general :).
One suggestion I have is give more options for input control in the battles (like using 1 and 2 number keys for selecting everything in the menu) to help if using the mouse is difficult for someone especially during a fast paced game like this
Thanks for the feedback and for taking the time to play the game! The suggestion is useful going forward.
I loved that music! (Although I think I was still having some audio issues in Edge 44)
Thanks for the feedback! That was an unfortunate issue that was only apparent once uploading it. Godot + converted audio files (both .ogg and .wav) with HTML5, in case you ever run into the same issue.
Another JRPG! And it's really cool... the graphics and music are rad, I love the whole style and feel of the game!
The controls are good for roaming, but I was initially confused in battle. Seemed like you can choose a target before your turn bar fills? Once I figured that out, I made progress in the battles.
My biggest complaint would be the short length! It's a prototype, so I get it, but I wanted to keep playing! That ending, lol.
Awesome work, keep it up!
Thanks for playing through and for the feedback! There's lots that we would have liked to add in, but that's just how the month went. Glad you could figure it out in the end.