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Horde's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #2 | 4.143 | 4.143 |
Technical Implementation | #3 | 4.000 | 4.000 |
Overall | #6 | 3.571 | 3.571 |
Graphics/Animation | #7 | 3.643 | 3.643 |
Music/Sound | #12 | 3.143 | 3.143 |
Theme/Limitation | #15 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Every game in the jam is supposed to be short, play it a couple times and you're good. This was the one game I kept retrying again and again and again to beat, and loved every second of it. This is very up my alley admittedly, but it is very well made. Great job!
You just made my day! Thanks so much and I’m glad you enjoyed it.
It took quite a few tries (at least 10) before I finally beat the zombie horde :O. There were a few times were I was off by just a few :'(. I really enjoyed the depth of strategy that existed with just a few combinations. I tried a bunch of things such as get a few mid-tier weapons and then a dumpster and axe everything so you draw consistent damage, as well as buy as much caffeine as possible to get a huge chain going haha. Each strategy felt really unique which is surprising for a such a small game :).
A couple things I noticed that seemed off:
First, I'm glad you enjoyed the game! Secondly, thank you for the fantastic feedback.
- I'll check out the draw action on caffeine to be sure it's working properly
- Adding a confirmation for unplayed cards is a good idea, I'll look into adding that. The messages at the top have a prompt for "O to attack zombies and end your turn". That prompt is on a timer though. If you haven't ended your turn in say, 30 seconds, it will prompt you with how to end your turn. But adding another confirmation would help early turn ending.
- I have a slight "freeze" on button presses when it auto changes to the scavenge deck, for the purpose of accidental buys. However it may not be long enough of a freeze. I worry that not moving the cursor over may confuse a player that they no longer have control to look at cards in the scavenge pile.
I would like to add some animations of the cards going to your discard deck when you buy them and new cards being added to the scavenge deck, to help the player understand what just happened. I think more visual cues would change the flow of the game a bit and may even help some of the things you mentioned.
Again, thanks for the feedback!
You are absolutely right. Caffeine was drawing two cards. Totally OP! Thanks for catching that.
I really loved playing that, it was really fun. I felt like I had it by my second time playing it (my first time I kept skipping the turn instead of selecting things). By my third time I think I would have managed it with a couple more turns.
Nice game! The UI and layout looks good, very clean and easy to read. The gameplay was confusing at first, but I got the hang of it as I kept trying. Alas, my party was unable to resist the zombie horde, and I failed each time. Still, it was fun and I kept giving it another go!
My favorite!