Hello everybody,
Super stoked for this opportunity to make tactics games with you fine folks. I'm Victor, I make TTRPG products under Curse Night Games with an emphasis on tactics and crunchy mechanics. I made the solo ruleset Monster A.I., and I’m toying around with a proof of concept XCOM inspired game which I hope to develop for this jam.
The pitch for the project is a light to medium-weight tactics combat game that’s faithful to the XCOM series.
- Cover-based shooting with a d20 roll under system and simple d6 bonus/penalty modifier ala Lancer RPG.
- Base and troop management inspired by Band of Blades.
- Solo-able gameplay with “AI” enemy combatants that control themselves akin to board games like Gloomhaven and Sword & Sorcery.
If that sounds overly ambitious, would it help convince you if I said I already wrote out a good portion of a ruleset for the general combat side of gameplay, as well as previously released a complete pen and paper A.I. system (two of them, in fact)?
I’m looking for a designer or artist or two who love tactics games and has experience with Band of Blades. Someone I can bounce ideas off of, playtest together on tabletop simulator, and who has ideas for how to handle base and troop management and flesh out the lore and chargen side of the game. Whatever we end up creating will be co-owned by us and hopefully we’ll get something dope to sell together.
Touchstones for the project:
- XCOM series by Firaxis Games
- Gloomhaven by Isaac Childres
- Band of Blades by Stras Acimovic and John LeBoeuf-Little
- Lancer by Miguel Lopez and Tom Parkinson Morgan
(And for folks who are interested in a GM-less solution for enemy combatants, I offer a Creative Commons GM-less Oracle that doubles as an AI tool.)
Good luck to all the creators!