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r,b,s=rnd,btn,mset::k::c=8e=999n={}m={}memset(0,68,e)z=.1x=8.5y=9h=100for i=0,e do
s(r(30),r(30),r(8))poke(r(e),18)n[i]=r(h)-50m[i]=r(h)-50s(n[i%9],m[i%9])end::_::u,v=x,y
if(b(0))x-=z
if(b(1))x+=z
if(mget(x,y)>0)x=u
if(b(2))y-=z
if(b(3))y+=z
if(mget(x,y)>0)y=v
cls()map()for i=0,99do
u=n[i]v=m[i]q=r()/12u+=q*sgn(x-u)v+=q*sgn(y-v)s(u,v)n[i],m[i]=u,v
l,j=u-x,y-v?"☉",u*8-4,v*8-4,9
if(l*l+j*j<z)h-=2end?"웃\n"..h,x*8-4,y*8-4,7
if(y%16<1or x%16<1)h=min(h)c=7
if(h<1)cls(c)h-=1
if(h<-e)goto k
flip()goto _
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Comments
Great premise/setup, really sets the tone for what's to come.
I especially love the style, the "cave" wall tiles look especially great (considering the limitations!)
Made it out a few times, but eventually... the darkness consumed me. 😅
Nice one 👍
Huge respect for making something with a horror vibe fit into this space!
Short and sweet. Quite tense in the way that you can only move where the monsters have already been so the way out is almost always through the danger.