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The Only Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #5 | 2.800 | 2.800 |
Overall | #6 | 2.700 | 2.700 |
Gameplay | #8 | 2.600 | 2.600 |
Theme | #8 | 3.100 | 3.100 |
Fun | #10 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
kibrjr#5054
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Comments
I opened all the doors and I exploded every time, also I struggled with collectables too much. I suggest that make your game fun to play first then use art and models to make it even better.
The room with the hostage is random. The stratagy is to use the heartbeat detector and find if there are 4 or 5 heartbeats in the same room, than, use the headphone to check if the room has a bomb (is ticking) or not (no thicking and the hostage is there). Its not my fault that the mouse position is not centered, since i cant set the cursor position, in the description of the game i sayed that you need to press "Esc" and than center the mouse to the white box. But thanks for the feedback. About the grafics, i realy enjoy using the lowpoly art and just some cartoon textures, or solid colors (and i also like me to do the assets, textures, and not just get it from the internet). Thats what i think and like to do.
So good work. If you need some help with pickups message me in discord.
The hitbox problem is not a problem for me, and that you can spawn infinite chargers is funny, but you explode too easy, even using all the objects it is frustrating to have to start the game over and over again.
Its better use a headphone to hear both sides to know where the bomb is/isnt. I let it propositaly difficult to hear because it would be very easy. But i can try to change it. Thanks for your feedback!
Just updated the game and now the sounds are quiter (means its easier to find the room) and more 3D
Idea is good, but problem with hitboxes make game unplayable: I can't get nothing instead of rifle. Try to upload as windows game, maybe is feels better.
Also from my teamate:
The overall idea is interesting and would have been quite fun to play, however, there is a lot room to work on with the execution. Some of the starting items are quite hard to pick up while the others are not pick-able at all. The amount of enemies is overwhelming to say at best and the amount of blood particles blinds the screen before I could even take the first shot.
Thanks for the feedback! I just updated the game, now the hit boxes are bigger and easier to grab.