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Halluvision

19
Posts
A member registered Aug 30, 2019 · View creator page →

Creator of

Recent community posts

Good gameplay, maybe you can add some powerups later for crowd damage.

I like the idea but I'm agree with the others on UI and goal

Nice props. I think the filling pattern should be random instead of filling from bottom, currently the only thing we should do is to stay at top of the room.

Why we can't control the player movement? I like the one shot abilities and effects are cool

You need better implementation but I think the idea is nice.

It's too dark, I can't see my surroundings and there is no hint for new users in the game,  but I think the idea is good enough.  Using the concept of time gives you great flexibility for game design.

Thanks, that happens

Thank you and yes, VR seems a good platform

So good work. If you need some help with pickups message me in discord.

Maybe your solve time is over. Its the green bar in UI

You mean solving like a human? That needs infinite amount of time to create :D

It's a hard game I agree but it is totally solvable. You should fix from the face opposite of the missing tile face and grow from there.

I wasn't able to interact with objects.

Nice and challenging. I stuck at stage 2-4 but really enjoyed it.

I opened all the doors and I exploded every time, also I struggled with collectables too much. I suggest that make your game fun to play first then use art and models to make it even better.

I don't know what is the scale of the game in your mind but I think your game can be more like a game that I played 15 years ago "Still Life". Watch the gameplay it may inspire you in some ways.

Work a little bit on character and camera, the rest is good. Also a good back story make this genre more charming

Thanks for playing and the info, I hope it was good enough.