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A jam submission

Catacombs of VladdarView game page

Submitted by jakovj, AnteTheDestroyer — 48 minutes, 9 seconds before the deadline
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Catacombs of Vladdar's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#72.9002.900
Gameplay#82.8002.800
Overall#92.7002.700
Theme#102.8002.800
Innovation#122.3002.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
its_jakov
antekica

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Comments

Submitted(+1)

Good take for the gamejam.

most of the critique / improvements has been said said by Dreybolio but by far the biggest problem I had was enemies spawning way to close / inside the player causing unavoidable damage.

In future a proximity check before spawning or a small delay with some visual flair to where the enemies would spawn would be appreciated as otherwise it just feels like unfair unavoidable damage.

Submitted(+1)

As far as top-down bullet hells go, this one was a mixed bag for me as far as design decisions. On one hand, I really liked the spell mechanic and only being able to have two slots. Forcing the player to decide whether they wanted to replace one of their valuable slots for a spell they don't know what it will do was interesting. 

On the other hand, the player's basic 'left mouse' attack I didn't really enjoy. Spam clicking to attack is a valid way of doing it, but it's not really my preference. However the main flaw with the attack was the lack of feedback in terms of what I hit and for how much damage. Yes, I know there were health bars but you cannot forget to neglect sound design!

Additionally,  the bat enemies I perhaps just wasn't understanding, but it seemed like they would sometimes shoot out small projectiles in a ring around them? This is fine, but if those are bullets to be dodged like in a bullet hell then I think they should probably be bigger. I somehow went from 20 to 11 health without even noticing, which as a player I found confusing.

Thank you for submitting! I look forward to seeing future creations in other jams.

Submitted(+1)

Also! Forgot to mention. Perhaps you can change this in an update since it's just WebGL things but it would be nice to have a fullscreen button! Needing to play on the tiny screenspace definitely hurts enjoyment.