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Elevator Music's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 3.250 | 3.250 |
Concept | #2 | 3.750 | 3.750 |
Execution | #3 | 3.000 | 3.000 |
Overall | #3 | 3.333 | 3.333 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
UMass email
amanjha@umass.edu
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Comments
Visuals are iconic ngl, environments are really interesting to move around in.
I agree with Eric about the combat feeling a little bit slow, I want to run through these nondescript duck-infested offices leaving destruction in my wake.
Other than that there's just some polish things, like slightly higher fov, music mixed a little lower (it's so loud), and the elevator being disorientingly shiny.
Overall really good stuff!
The presentation of the game was great - especially the animations on the enemies. The combat felt a little slow but once I understood the rhythm it was pretty good.
Good game :D
This game is super funny and looks great! I have a few ideas for stuff to add that could make the game even more fun:
Make the throwing feel a little more responsive. It feels kinda floaty, I wanna slam these guys in the face with a vase, or whatever.
Make it so the duck canon can hit their friends so you can bait enemies in front of the duck canon!
Make stuff like the vase break into pieces when you throw it
Render the item you are holding on its own layer so it doesn't go through walls and stuff
Great job!!
I REALLY liked the idea and the core gameplay loop, it is just missing a little feedback and needs some UI touch-ups. Plus, all of the models look amazing! I liked the big boss at the end that was great too. I loved the creativity in the weapons the player can get.
I feel like the game would feel very different with some simple UI changes and adding menu: changing sensitivity (had to lower my dpi); changing audio volume (the ding is great at the end of the levels but it kind of hurts my ears at normal volume); showing hp differently, etc. Also I don't understand what the symbol near the top right is, it looks like a staircase but I never saw it move or anything, but I wasn't paying attention to it while fighting.
One last thing, the projectiles that the player throws do not go to the crosshair which is a little annoying.
Overall I actually had a great time, but having no menu and too simple of a UI, and being unable to change settings took away from the game a lot. I feel like that would be something easily fixed if you felt like it after, though.