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necrodrake101

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A member registered Jul 28, 2020 · View creator page →

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I feel like the start of a game is here, but it wasn't fully implemented. Also, telling the player exactly what to do before they see any of the mechanics in my opinion is not a good idea. If you really need to tell the player what to do, you can give a message next to the specific mechanic you are talking about. ex: next to the water and coffee machines "press 'e' to pick up" or something.

Having no sound I feel really took away from the game, this game would benefit so much from sound. Like if the boss started yelling or you could hear the water in the pipes draining or you could hear the pipes breaking. Also, if you could hear picking up and dropping off coffee / water, as well as fixing the pipes. So basically having no sound made it feel like only a tiny bit of the game, even though all of the mechanics are implemented.

It is a good idea for a game in my opinion, though :)

Also for some reason I was getting a lot of stuttering/lag I don't know what that was about

I REALLY liked the idea and the core gameplay loop, it is just missing a little feedback and needs some UI touch-ups.  Plus, all of the models look amazing! I liked the big boss at the end that was great too. I loved the creativity in the weapons the player can get.

I feel like the game would feel very different with some simple UI changes and adding menu: changing sensitivity (had to lower my dpi); changing audio volume (the ding is great at the end of the levels but it kind of hurts my ears at normal volume); showing hp differently, etc. Also I don't understand what the symbol near the top right is, it looks like a staircase but I never saw it move or anything, but I wasn't paying attention to it while fighting.

One last thing, the projectiles that the player throws do not go to the crosshair which is a little annoying.

Overall I actually had a great time, but having no menu and too simple of a UI, and being unable to change settings took away from the game a lot. I feel like that would be something easily fixed if you felt like it after, though.

I had such a great time playing this game. First of all, the mechanics and puzzles were very well done, I really liked how the collision system worked as a whole. I also thought the controls were great. However, the aesthetic of the game brings it to a whole new level. The atmosphere of the game was insane; the effects of boxes and other objects phasing in and out of existence looked amazing.  The level switch effect was truly a spectacle.

Overall I think this game was really well done. Personally I wish there were a few more levels/more content but I can't really ask for more from these first few levels.

Also I think it is really funny how Michael had not heard of Hue lol.