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A jam submission

Two Deaths and a FuneralView game page

Submitted by Extron (@KingBit_Patrick) — 3 hours, 25 minutes before the deadline
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Two Deaths and a Funeral's itch.io page

Results

CriteriaRankScore*Raw Score
Design#293.6514.000
Innovation#1012.7393.000
Overall#1232.7993.067
Relevance To Theme#2412.0082.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you a Beginner?
no

Does your team consist of all Beginners?
no

Discord Names(s) with Tags
extron#5870

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Comments

Submitted

I'd really love to try this game out but for some reason the file says "Failed - Forbidden" when downloaded :(

Submitted(+1)

What an ambiance

Really spooky game

Just had some issues playing with a lot of sounds when i'm moving around your world but quite lovely design and music

Submitted

what a great art work the light effect just wonderful, but just one another info i love to skip reading description and play you should have added the controls instruction on the game it could be fading when the character get close to the bridge. I didn't what to do at first but i had fun playing it. that shader and lighting u made spot on! made the game spooky. can i ask something the noise on the texture that's pure shader right ? 

Developer

yes it's all a shader that each object shares. And has a global variable for the radius to show.

Submitted(+1)

Wow spooky! A couple more ominous sounds and this would have been in my nightmares.

Love the art style would love to see more of it 

Great work!

Developer

I was considering trying to make it more spooky but ran out of time. I'll try and make it spookier in a update after the jam maybe with more content aswell

Submitted(+1)

I love how this game looks, and the movement and combat flows together nicely

Developer

thank you for playing my game. And giving your feedback :) it means a lot.

Submitted(+1)

Your game is really cool : )

I especially liked the visuals, is that a shader thing (like a noise texture in the alpha) or something else? And the visuals are really unique, if you ever wanna make a commercial game this type of thing is great for marketing i think ; )

Developer(+1)

thank you so much for playing my game and your feed back :) 

Yes you are right it is a shader that every mesh has. And it doesn't render based on a world mapped noise texture and out side a certain radius.

Yeah I'm thinking I might work on it more and get it to a full release. It was super fun to work on.

Submitted(+1)

Okay that’s interesting, it’s really creative that you thought of that : )

It would be cool if the game got worked on more.