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Two Deaths and a Funeral's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #29 | 3.651 | 4.000 |
Innovation | #101 | 2.739 | 3.000 |
Overall | #123 | 2.799 | 3.067 |
Relevance To Theme | #241 | 2.008 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you a Beginner?
no
Does your team consist of all Beginners?
no
Discord Names(s) with Tags
extron#5870
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Comments
I'd really love to try this game out but for some reason the file says "Failed - Forbidden" when downloaded :(
What an ambiance
Really spooky game
Just had some issues playing with a lot of sounds when i'm moving around your world but quite lovely design and music
what a great art work the light effect just wonderful, but just one another info i love to skip reading description and play you should have added the controls instruction on the game it could be fading when the character get close to the bridge. I didn't what to do at first but i had fun playing it. that shader and lighting u made spot on! made the game spooky. can i ask something the noise on the texture that's pure shader right ?
yes it's all a shader that each object shares. And has a global variable for the radius to show.
Wow spooky! A couple more ominous sounds and this would have been in my nightmares.
Love the art style would love to see more of it
Great work!
I was considering trying to make it more spooky but ran out of time. I'll try and make it spookier in a update after the jam maybe with more content aswell
I love how this game looks, and the movement and combat flows together nicely
thank you for playing my game. And giving your feedback :) it means a lot.
Your game is really cool : )
I especially liked the visuals, is that a shader thing (like a noise texture in the alpha) or something else? And the visuals are really unique, if you ever wanna make a commercial game this type of thing is great for marketing i think ; )
thank you so much for playing my game and your feed back :)
Yes you are right it is a shader that every mesh has. And it doesn't render based on a world mapped noise texture and out side a certain radius.
Yeah I'm thinking I might work on it more and get it to a full release. It was super fun to work on.
Okay that’s interesting, it’s really creative that you thought of that : )
It would be cool if the game got worked on more.