Thanks for playing! Glad you enjoyed :)
VortexB
Creator of
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Very chill experience! There is a surprising amount of depth for a jam game. The gameplay is simple and relaxing and got me to play for half an hour haha. My only criticisms are that the game starts overwhelming. The art style is very nice but makes it hard to understand all that is going on. The map in specific was hard to read. The ore colours were the only part I was able to follow. Once you build all the turrets it just becomes a waiting game.
I know that’s a lot of comments but this was the game I’ve played the most so far so I really liked it. Nice job!
Hey, thanks for playing!
Yea so the the dash slice works by slicing again through any other jiangshi that aren’t in the same direction. So if you slice up then after it will search for any other jiangshi that arent up or where u came from to continue the combo.
We just tried to make sprites that were hopefully understood in a few pixels haha.
Really good ideas here. I think a faster style of fps would fit the gameplay better. It was really easy to train the enemies, and players can just focus on playing blackjack their best. I think this style would be at its best if the fps gameplay forced the player to play blackjack sub optimally. Great game would love to see it more fleshed out.
The concept and gameplay loop is cool. I accidentally skipped the dialogue at the beginning and still was able to figure out what to really quickly so the design is solid. The camera follow feels a little weird and when i went through a door i often got killed by enemies instantly. Good job none the less.
Yea I know what you mean. Increasing difficulty over time is a type of dynamic difficulty. The problem is the balancing, if I make it infinitely scale with time then it will eventually be impossible. Getting a good difficulty curve required to much time and wasn't one of my goals this trijam. My game I submitted to triple trijam had scaling difficulty that I spent about 30 mins tweaking and most people still thought it was to hard. I may polish this one up a bit post jam so if I do I'll make sure to add your feedback. Thanks