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You Have Two Seconds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #94 | 2.946 | 3.857 |
Relevance To Theme | #107 | 3.164 | 4.143 |
Overall | #115 | 2.873 | 3.762 |
Innovation | #130 | 2.510 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you a Beginner?
Yes
Does your team consist of all Beginners?
n/a (Working Solo)
Discord Names(s) with Tags
@oman276 #9544
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Comments
I liked the rapid gameplay and easy-to-understand introductions of new mechanics. My only suggestion would be to try and program in a little bit more leeway for the player's collisions. It often felt like I jumped past the laser wall or over a energy ball but died anyways. Making the colliders for the kill boxes smaller can help make it feel more skill based.
I also really appreciated that after two seconds the level doesn't just end instantly, but gives you one last chance to get to the end. On a couple puzzles I was able to use falling platformers to jump to the exit well past two seconds which feels fun :)
Congrats on your first game!
Thank you so much!!!
Amazing level design. Great idea and the difficulty curve balanced really well. It's also really impressive that you managed to do so many levels in such a short time. I will only suggest to work more on the music. great job!
Thank You!!
62 deaths, 0 skips. Short, hectic, fast-paced, but still very fun!
Well done, Thank you!!
The level design was good since it introduces challenges in a manner that is easily understandable. Movement precision is very important to complete a level in 2 seconds so the player has to die a lot (I finished the game with 83 deaths) but it didn't feel annoying because the level restarts quickly. Great job for a beginner!
Thank you so much!!
amazing and adventurous :)(:
Thank you!!