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Big Stretch!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Theme(s) | #6 | 3.313 | 3.313 |
Game Mechanics | #16 | 2.688 | 2.688 |
Overall | #21 | 2.604 | 2.604 |
Design | #42 | 1.813 | 1.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As others have said I also found the controls a little unintuitive - but the rush of getting your box to the other side of the level to get the ball where it needs to be was fun, made more fun by the scramble of my fingers! Thank you so much for participating!
Thank you for playing my game! I do understand now that the controls are a bit awkward, and I'll see if I can make something more intuitive in a future update
I liked the use of the theme keep up the good work! With a little improvement on the visuals and more levels, it will be a great experience
The idea is good, inputs are a little bit confusing but has potential to have more levels!
PLS rate back :)
Very very cool game idea, and nice use of he theme too!
Obviously, it needs more levels, but as a prototype to test the concept I an say that the game is looking pretty solid! Adding better graphics, even simple ones but with a bit more style to them (for example simple monochrome blocks with just a little bit of bloom and vignette effect) could already make the game pop in my opinion, then obviously sounds and better in-game menus would be the cherry on top.
Looking forward to see more levels of this, as in its simplicity, the concept is pretty neat and clever :)
Thank you! Will try and look into better visuals/sound if and when I try to work on this game more
Neat concept! Could use a bit more polish though! There is a very interesting mechanic there but the controls can feel bit awkward at times though maybe that's just me, my suggestion would be to make the platform movable with WASD buttons and maybe you can have buttons at the side of the platform to stretch and rotate it. Though this is more of a suggestion based on how the game should be controlled.
Good job on the gameplay though!
Nice game. Works very well mechanically, theme is definitely there (however you can complete all levels without expanding - maybe some new types of challenges/obstacles would change that). When it comes to design, it suffices, but you could for example have border of sprites in separate layer so that when stretching them, they keep their border width - or maybe that's what you intended, since the thing is about stretching ;)
Thanks for the feedback! I just didn't have time to figure out a solution to the sprite stretching (I tried a 9-slice but it somehow didn't work), so I just left it as-is. The game is pretty preliminary (the level designs were a bit slapdash, most of the time was spent programming), so hopefully I can try and work on it more in the future!
Ouh~ now that's a nice strech ๐