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Tornado Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Theme(s) | #5 | 3.450 | 3.450 |
Design | #16 | 2.800 | 2.800 |
Overall | #18 | 2.817 | 2.817 |
Game Mechanics | #32 | 2.200 | 2.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
On the web build I couldn't get past the opening menu, but thank you for participating - I love a good Tornado!
That is a shame, I hope you can try the Windows build
I will be looking into it.
Good theme interpretation! If the game was just a little bit more polished it would be great. A lot of work for a week though, good job.
Very funny "toy" here, not that much to do other than getting bigger and bigger, but nonetheless fun and promising game concept.
I have a couple of suggestions for expanding the game (other than the obvious ones, like polishing and adding sound effects):
The gameplay is fun, and I think the game only needs a good gameplay loop for it to become a nice "snack" game to play, similar to games like "Katamari", "Donut County" or "Untitled Goose Game" (as I mentioned above).
Good job on the game, keep the good work up!
I couldn't agree more with you; that whole jam was a learning experience for me. I will be trying to implement some changes and add some of the fun that is missing in the game, along with some of your suggestions, if possible... I hope, lol!
Thanks for the great review!
I really like the art style as well as seeing all the things that I picked up swirling around the tornado. My only complaint is that, while turning, the camera would quickly snap.
That's an issue I will be looking into. Besides that, thanks for the comment! The majority of the models are from kenney.nl/assets ; he has great assets. I did not have the time to add his credits, but I will be doing so soon.
The game is cool both in style and gameplay, I hovered in it for about 10 minutes XD (can you give me a rating? I'd appreciate it).
Thanks for the review! The style credit goes entirely to Manuel Gabarrón. In the future, I will be fixing some things that I feel are missing in the game, so please check back in 2 or 3 weeks. ;)
I thought that this was a fun idea, but the UI to start the game broke when I first entered the game. I also think that a progressive scaling of the tornado's speed and size would be a better approach than a rigid scaling and that there isn't much to do after you devour the town. I think that a level system might be nice, but I understand that its hard to do in such a short amount of time. If you can, I'd really appreciate it if you'd check out my game.
Yeah, we had some problems during the planning, and some features are missing in this build. I’m sorry for the bugs; that’s on me. I will be fixing them in the future. Besides that thanks for the review
Fun idea! Adding some obstacles like enemies to the game would be a good idea. Without that it gets little stale.
Don't say it twice! I hope they will be here in 2 to 3 weeks.
A really fun idea! Keep working on it!
Thanks, that's the plan! I hope you can play the game again in 2 or 3 weeks!
A good tornado game that has a lot of potential and works very well with the 'Expanding' theme. it reminds me of Katamari Damacy.
that being said, after consuming the town, there isn't really much else to do, the tornado doesn't seem to get big enough to consume the buildings and there isn't much other places to go. maybe have some different levels and an objective as to how big you should be would improve the game greatly, but in its current state, the game lasts only for less than 3 minutes of enjoyment.
That's so on point! Katamari was our go-to reference. Some features are missing in this build, and I think they would bring a lot of fun to the game. If we can, they will be added in 2 or 3 weeks.
The town had no chance >:)
>:) That was what I was hoping to hear. Thanks for the review!