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A jam submission

The Wizard of EsotyreView game page

Are you worthy enough to be the wizard's successor?
Submitted by nlivingstone, Oironet, Fen Michael, pham7 — 32 days, 42 minutes before the deadline
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The Wizard of Esotyre's itch.io page

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Comments

What about the current world do you like/don't like?

I like that there are different parts of the world like the lake and the forest. Different materials can spawn in these different locations. I can't wait to see how gathering works. But I like the idea of having to scavenge for materials before I can create my potions. 

How do the controls feel? 

The Camera I feel is fantastic, I think the collider box for the character is a bit large and I get stuck on walls and trees relatively easily.  

Given the game is focused around magical crafting, do you have any suggestions for recipes or items that would fit the theme?

If it's a fantasy alchemy thing, I think I should be able to brew health and mana potions as fantasy worlds always need those in circulation. 

Is there anything you hope to do in the game that has not yet been implemented? 

Scavenging is the thing I can't wait to see implemented. Also, I would like to see what items are in my inventory when I hover over them. 

Any other general C&C.

Keep up the good work. This is so far very well made and I'm impressed with what you guys have accomplished so quickly.

The controls are good and some polishes could be added. Movement with WASD is ok either the character is moving slow or maybe the camera so try to fix that so that character does not feel stuck. Good job besides that. Try to polish the rendering process for back mountains but it may add additional load on the system.

 

Would be nice if camera moved quicker!

Audio sounds nice.

Jump feels good.

The art and controls feel polished. I think getting the far mountains to render would help the world feel more open and vast. 

What about the current world do you like/don't like?

I like the environment a lot. It feels pretty decently designed and I can't wait to see more of it throughout the development of the game.

How do the controls feel? 

Standard movement with WASD, I feel a little slow, and I feel powerless if I get stuck or need to climb a small ledge, maybe a jump would help.

Given the game is focused around magical crafting, do you have any suggestions for recipes or items that would fit the theme? 

It depends on how high fantasy you want to go, Magical creature parts are a big thing in alchemy for many fantasy adaptations. Or you can go a little more realistic and do herbs and plants. 

Is there anything you hope to do in the game that has not yet been implemented? 

I would like to jump even if its just a way to get up small ledges or rocks. Other than that what you have in the current to do is a great start and goal to work towards.

Any other general C&C.

The mountain in the background seems to not come in cleanly with the camera. It may be out of range of the camera's view but that was the only real problem that I saw.