Are there any specific puzzles/mechanics you would like to see?
I would like to see more puzzles that use a combination of the spells. You have a nice selection of spells and you should make sure to use them.
-Does these room look like a spaceship room?
It does have that feel of a spaceship.
-Does the walking seem intuitive?
The walking is a bit slow in my opinion but It made sense and I was able to move around with little difficulty. Besides the camera not seeming to want to move to the right or the left.
-Does the spell usage seem intuitive?
I think the spells that have a specific function are intuitive. But the spells like abracadabra/ hocus-pocus which have several functions depending on what you use them on are too vague.
-Does the information in the text box help?
They were helpful but they were still a bit too helpful. I should be receiving a tip, not a walkthrough. The jokes in the text box are very funny though please keep those.
-how does camera movement feel?
Not great, I think there is a bug with the camera where it does not want to move horizontally after an initial turn.
-what do you think about the levels size/decor/ect.
The levels are a nice size and I really like the decorations in them. They look well designed and you guys did a good job on that.
The movement and graphics feel fairly polished. I think adding a bit more tutorial or hints in the beginning might be helpful. After you use open sesame on the door, maybe the next rooms would teach you one spell each. That way, the player learns what each spell does.
Comments
Are there any specific puzzles/mechanics you would like to see?
I would like to see more puzzles that use a combination of the spells. You have a nice selection of spells and you should make sure to use them.
-Does these room look like a spaceship room?
It does have that feel of a spaceship.
-Does the walking seem intuitive?
The walking is a bit slow in my opinion but It made sense and I was able to move around with little difficulty. Besides the camera not seeming to want to move to the right or the left.
-Does the spell usage seem intuitive?
I think the spells that have a specific function are intuitive. But the spells like abracadabra/ hocus-pocus which have several functions depending on what you use them on are too vague.
-Does the information in the text box help?
They were helpful but they were still a bit too helpful. I should be receiving a tip, not a walkthrough. The jokes in the text box are very funny though please keep those.
-how does camera movement feel?
Not great, I think there is a bug with the camera where it does not want to move horizontally after an initial turn.
-what do you think about the levels size/decor/ect.
The levels are a nice size and I really like the decorations in them. They look well designed and you guys did a good job on that.
The movement and graphics feel fairly polished. I think adding a bit more tutorial or hints in the beginning might be helpful. After you use open sesame on the door, maybe the next rooms would teach you one spell each. That way, the player learns what each spell does.