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Christmas in Danger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of sub theme | #3 | 4.373 | 4.538 |
Visual Asthetic | #4 | 4.299 | 4.462 |
Overall | #4 | 3.978 | 4.128 |
Usability (Does it work) | #6 | 4.373 | 4.538 |
Relevant to PhaseConnect | #11 | 4.447 | 4.615 |
Mechanics | #12 | 3.336 | 3.462 |
Fun | #16 | 3.039 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept is great. I like the idea of sneaking around to objectives and staying warm by a fire is great. However the fact I can't even kill the enemies, walk extremely slow, even in areas I've already snow, takes me out of the fun. If the bricks pushed the enemies further or stunned them longer it would be good, or at least some kind of dash mechanic or power up to plow through the snow. If you speed up the player movement, and improved the combat, I would play through the whole game.
Slow movement is sadly a bug I found very recently and can't be fixed before voting is over - extremely annoying since it ruins pretty much the whole experience but it will be a good lesson for future jams. As for combat, these are good points and I will remember them when designing new games. Thank you for playing!
A fun concept but I found it way too easy to get cornered and stunlocked by Sakana.
Indeed combat would need some overhaul, I'm still trying to learn how to balance these things properly so hopefully next games will be better designed. Thanks for playing!
interesting gameplay, though I feel each level just devolves into timing brick throws while training a bunch of sakanas in a line. Beat the first 3 levels on maemi before I decided I'd seen it all ^^'
Thank you! I'm super happy that someone finished so many levels with Maemi difficulty, lining up Sakanas is indeed a good tactic I used myself too.
Great game! I wish Tenma ran out of bricks in real life
Thank you!