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ImpTheArtist

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A member registered May 28, 2023 · View creator page →

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Should be fixed now, let me know if it still crashes.

Very simple but at the same time one of the few games on here where no part of it seems like a chore to play. The gameplay loop was minimal, but engaging. Some of the enemy sprites would be genuinely spooky if employed in an actual horror context.
A reload button would have been appreciated, or maybe I just couldn't find it. Add some more depth and game feel, and I think this has potential to be a great game!

A fun concept but I found it way too easy to get cornered and stunlocked by Sakana.

Very engaging but of course it is, it's modeled after Oregon Trail after all! Very cute and funny pop-up messages and in-character of Pippa.

Very cute, very sovlful

A very unique and engaging idea for a mechanic. It gets a lot more engaging once it stops waiting for you to pass or fail every box, but also gets unfairly punishing once you have multiple boxes bouncing around since they collide with each other and there's not much the player can do to stop a box from knocking another box away from the correct path.
Boxes also tend to get stuck in between the chutes and the wall. I'm also confused about the target, I seemed to pass most levels without reaching the target, maybe it was a bronze/silver/gold medal thing and I just didn't notice the target change.

A well-made game that is actually a complete whole, very rare and impressive for jam games!

The idea of attacking with scissors where you let your enemies get between them is kind of unique, I don't think I've seen anything like it before. The camera is too zoomed in so it's hard to get an idea of your surroundings.

Very fun and addictive, good balance of drip feeding content via RPG mechanics. The usability could use some work, although I got used to it eventually, batteries that finished producing could use some more promiscuous signs to show that they're done. Twitch-placing characters in a tight spot is also frustrating, as it refuses to place the character unless it's close enough to the center of the tile.

I think there's really big potential for this game! Biggest downside I think was how slow and lumbering the attacks are, it didn't feel very responsive. Some improvements to the game feel can make this game really great!